I played this quest while ago but never reviewed it. With all the Zelda quests Ive played over the last 40 years this one sticks in my mind a lot.
The scale and scope of this quest is epic. Its description says its short but it is not. The overworld is enormous, super rich, lush, detailed, vibrant and all the other good adjectives. The dungeons are the same. Its just fantastic to look at and navigate.
The quest has so many innovations that it would be difficult to list them. There is just nuance everywhere. It takes the original Zelda format and elevates it in almost every way.
Difficulty. Its mega hard. Everything is super cryptic. For me it was too hard. It was way way too cryptic figuring things out. There is no way in a million years I would have gotten through it without the Youtube walkthrough. While I totally respect, understand and appreciate it was conceptualized this way, for me, I think those things hold it back from being a truly perfect quest. One of the great things about the official Zelda games was it accessible to everyone, not just hardcore ZC players.
Regardless, the quest is awesome. Its one of best Ive ever played. Thank you!
Project Storm
Overview
Feature Quest
Creator:
Mani Kanina
Genre: Miniquest
Added: 06 Sep 2020
Updated: 11 Sep 2020
ZC Version: 2.50.2
Downloads: 324
Rating[?]:
|
Download Quest (6.23 MB) |
Information
A short exploration based quest in a hostile world fully of mysteries.
About Reviews Comments Forum Topics
Description
This is an exploration focused quest that was produced back in 2016 but remains not quite complete. It's completely beatable from start to finish, but some of the extra content that I want in it had to be cut and blocked off. It was heavily inspired by A Tribute to Yeto's Quest back when that came out.
Of note: Not all of the post game material I wanted to put into this quest is in it, as such, the areas that were tied to that are blocked off with literal road blocks and signs, should be obvious what those places are.
Expect an hour or two long adventure to see the ending, then a little bit of postgame stuff if you so choose to take part in that.
Other Features:
Music Pack 1
Music Pack 2
Update notes:
11-9-2020:
Fixed a string playing when it shouldn't on a certain screen in a very unlikely scenario.
Increased the power of one of the items by a very tiny margin.
Of note: Not all of the post game material I wanted to put into this quest is in it, as such, the areas that were tied to that are blocked off with literal road blocks and signs, should be obvious what those places are.
Expect an hour or two long adventure to see the ending, then a little bit of postgame stuff if you so choose to take part in that.
Other Features:
- Dynamic weather that changes based on time.
- Lots of music variation.
- A dungeon or two to beat.
- References to other quests.
- #Moosh approved (maybe (probably not))
Music Pack 1
Music Pack 2
Update notes:
11-9-2020:
Fixed a string playing when it shouldn't on a certain screen in a very unlikely scenario.
Increased the power of one of the items by a very tiny margin.
Story
You play as Festenia Breeze a traveler, and the main character from Ruins of Myths, as her desires for exploring the world and it's secrets brings her to a new land.
There isn't much plot to speak of, but the places you go to have some history that you might get a glimpse of.
There isn't much plot to speak of, but the places you go to have some history that you might get a glimpse of.
Tips & Cheats
Here's a selection of tips and hints that could home in handy on your journey:
- You're essentially never forced to go through a fully dark room without a proper light source.
- If you die you go back to the last time you saved, so save often!
- Lots of tiny details as well as NPC dialogue in the quest has some value, though not all of it. So it might be worthwhile to try and remember things.
- It's impossible as far as I know to permanently get yourself stuck in this quest.
- You don't need to guess any maze paths!
- The goal of the game is to obtain a specific Mcguffin, once found the game is completed and will save and end. (You can continue if you wish to see more)
- Tiny cave, little hidden, may or may not exist.
- If you don't make any headway and don't have a good time, it is my recommendation that you drop the quest, probably isn't for you.
Credits
The EzGBZ tileset.
Dimi: for coding a boss.
Avaro: for providing some additional coding work on a boss I did.
Moosh: Scripting and other.
TheBlueTophat: for providing a rough dungeon draft.
Saffith: Scripts.
TheOnlyOne: For inspiring this.
Bunnies: Very petable, much fluff.
Dimi: for coding a boss.
Avaro: for providing some additional coding work on a boss I did.
Moosh: Scripting and other.
TheBlueTophat: for providing a rough dungeon draft.
Saffith: Scripts.
TheOnlyOne: For inspiring this.
Bunnies: Very petable, much fluff.




