I wanted to create a split-level feel to my dungeons, and I wanted the player to think they had actually walked up a set of stairs to the second floor. So, I create these new walls/doors to look like they were closer to you.
Also, I wanted to be able to turn corners the other way, so I created some corner tiles for the origonal brick size and my new enlarged bricks.
And I included the upper-floor tiles that has a sort of 'rail' that goes around the edge, so it's like a finished edge.
I wanted to create a split-level feel to my dungeons, and I wanted the player to think they had actually walked up a set of stairs to the second floor. So, I create these new walls/doors to look like they were closer to you.
Also, I wanted to be able to turn corners the other way, so I created some corner tiles for the origonal brick size and my new enlarged bricks.
And I included the upper-floor tiles that has a sort of 'rail' that goes around the edge, so it's like a finished edge.
These work with the 2.10 Test Quest graphics that came when you downloaded the quest...my appologies to those who commented that these did not work in Pure...>.> I didn't know the correct name of the tiles, and I assuemed that Pure meant the origonal tiles the game came with...
^_^ These were actually fun to make, especially for a beginner like me ^_~ I hope you enjoy them. Screen shots are for my up and coming quest and to show you how the new tiles can be used.
Credits
The people who created the 2.10 test quest graphics and others that came with ZC when you downloaded
and me! ^_^
Old Inactive Member
Posted 26 March 2006 - 03:58 PM
Good Job but it would be better if they worked in pur becuae that is what i use now but
Great try
Stungun
Posted 26 March 2006 - 01:25 AM
Wubu. I love using multiple levels in dungeons. Looks like it's missing something, but I can fix that.
However, what can't be fixed easilly is the MISALIGN ARROWS on the tiles. However, other walls can be rotated with R to compensate.
SpikeReynolds
Posted 21 March 2006 - 02:36 PM
Now all you need is smaller+bigger doors for a more 3d view.
9/1o
a solid 4 *'s
Radien
Posted 20 March 2006 - 09:20 PM
These look great!
However, you did not test these before you said "they work in Pure." The palette uses over 6000 colors. That makes these unusable in ZQuest with prior alteration.
Once these are resubmitted in a format that works, I will raise the rating to 4 or 5 stars.
Also, when you resubmit them, make sure the pointer is not in the "line of fire" the next time you take a snapshot from the tile editor.