Spanglish incoming 8-D
This is a very good quest at heart, with ton of care, but it suffers from some bad decissions..so, it's a mixed bag. I had a blast finding the hints, secrets and dungeons in the overworld, and the dungeons have good solid layouts. So, what's the problem? From L6 onwards, the quest suffers from enemy spam, shutters everywhere and pure difficulty based in bullshit. It is just not well balanced. Even with the best upgrades, I had a hard time killing the enemies. They have a TON of HP, and there are a lot of enemies per room. I can't imagine the terrible experience that someone that miss some important upgrades can experience. This quests expect you to study every nook and cranny in the overworld to have a chance. Items and upgrades are very expensive.
Seriously, tone down these enemies, specially the darknutts and wizzrobes. The dungeon flow is off because the enemies are really annoying. windrobres and wallmasters are just there to annoy the player even more. I didn't feel any accomplishment in beating your quest (after L6, before that, it was nice).
Another issue is the ice block puzzles, they really feel out of place. They just don't fit. There are very few puzzles in the quest, but these are very hard and complex without a good reason. There isn't a difficulty curve for those puzzles, you just threw them into the quest. The final boss is pure bullshit also, "kill her before her kill you", and that's it.
The second overworld feels underdeveloped and a bit empty.
Music... you can have better midis in your quest. Many midis in this quest are repetitive and they don't go anywhere. Confussion is perfect, though 8-D
Btw, I enjoyed the quest even with the obvious flaws. If you tweak some things, you can improve the experience vastly. It's really annoying to explore Confussion, while the enemies respawn and you have to kill the same wizzrobes over and over to open the freaking door AGAIN..
Nice placement of secrets, I feel that the main overworld and the secrets were the clear highlight.
Legend of Lana
Overview
Feature Quest
Creator:
Mani Kanina
Genre: NES-style
Added: 01 Apr 2015
Updated: 18 Nov 2015
ZC Version: 2.50
Downloads: 976
Rating[?]:
|
Download Quest (11.35 MB) |
Information
Cia has kidnapped Link and shattered the Triforce of power! It's up to Lana to collect all 8 fragments of it and save hyrule!
About Reviews Comments Forum Topics
Description
Legend of Lana is, if it wasn't obvious, a quest that got inspired by Hyrule Warriors.
After seeing the NES overworld in that game and the sprites, I got quite inspired, and asked myself: What would it be like if you could play as Lana in Zelda 1?
This, is what I came up with! It's one of those "third" quests, that uses an overworld heavily inspired by Zelda 1, but still features some distinct changes, and most important of all; New dungeons!
What to expect:
Difficulty level will be around what you'd expect in the second quest, if I were to make an estimate. By PZC standards, that probably means the quest is a bit more on the easy side. The focus of the quest is to provide a challenge for most players, but not be particularly punishing if the player actually goes out of his or her way to find all the side quests/upgrades on the overworld!
Your quest to reclaim the triforce of power starts now!
----------------
Version 2.3 Change log:
-> The lens of insight now has added graphics to better reflect the on or off state.
-> There is now a second shop that sells the lens of insight.
-> Boosted range and projectiles on all three levels of the standard Special.
-> Special ring recovers special at a faster rate. (Almost twice as fast.)
-> There is now rather slow passive special generation. (Requires new save file to activate.)
-> Version number on status screen is now in a less obvious and intrusive colour.
-> There is now a recommendation to seek out the green tunic when you enter level 4. (It's at this point the game expects you to have it.)
-> The arrow trigger in the lava area of the overworld was made more obvious as to what it was.
-> Players are now told how many hearts they need to have in order to acquire the upgrades that require X amount of hearts.
-> Players are now informed that you can't play money losing making game unless they can pay for the losing fee. (Though, as before, you can still attempt.)
-> New enemy: Bat (L0): It's basically a regular bat with reduced movement speed and half health.
-> Level 4's difficulty has been tweaked:
--> Reduced amount of shooters in rooms that had more than one.
--> Replaced around half of the Bats in the dungeon with Bat (L0)
--> Misc small changes and bug fixes in regards to enemy placements.
-> Manhandla 1's base movement speed (all heads alive) was reduced slightly.
-> The room where you can get a free lens of insight now forces you to walk into it and closes until you clear the encounter.
-> A few new overworld secrets has been added.
-> Added a really obscure overworld secret
And here's the big change:
-> Bombs and Enhanced Bombs base damage has been boosted by 1.
-> Power Bombs let you place more than one bomb on the same time.
-> All bow firing velocity has been increased.
-> New bomb and arrow systems.
--> Bombs and arrows are now finite, but re-stock quickly over time. (Prevents excessive spamming but let's you use them freely.)
--> Bomb and arrow upgrades now increases the max cap of bombs and arrows you carry.
-> Bombs and Arrows are now shown on the HUD.
-> New shop added that sells upgrades that increases how fast ammo is re-stocked. <-(Unless you start a new file, you'll already have this!!!)
Preview Video: https://dl.dropboxus...owsAndBombs.mp4
-> Dodongo had it's health increased to better match the new bomb damage.
-> Made two previous unmovable blocks in level 1 pushable.
-> There is now a marker on each of the special bars to signify when they are completely full.
-> Potions renamed from colours to: Life potion, Special potion, Miracle potion.
-> Reduction to wall masters in some rooms of level 9.
-> Level 9 now features Firerobes replacing some enemies. Firerobes never respawn.
-> Added an animation to the boss room door in Confusion to actually show the player when you can't enter it.
-> Added another path to the item in Confusion.
-> Added another path to the correct boss door in Confusion.
--> These two are rather well hidden, but you now don't have to solve the two puzzles players have had a really hard time figuring out.
-> You now enter the patra room in level 9 in a different way, making the patra not spawn on top of you anymore.
--> Speaking of which, the darknuts and wallmasters have been replaced with another bubble in that room.
-> Bow and Arrow items have had their item names changed to fit inside the item name field in the inventory.
-> Misc bug fixes.
Version 2.2 Change log:
Major game rebalance and changes see included link for breakdown: [Link]
Version 1.1 Change log:
After seeing the NES overworld in that game and the sprites, I got quite inspired, and asked myself: What would it be like if you could play as Lana in Zelda 1?
This, is what I came up with! It's one of those "third" quests, that uses an overworld heavily inspired by Zelda 1, but still features some distinct changes, and most important of all; New dungeons!
What to expect:
- 8 Triforce dungeons!
- A final level with an epic showdown!
- Gameplay inspired by how Lana functions in Hyrule Warriors!
- Shitty humour!
- Puzzles!
- Bathrobes!
- Er, I mean, Batrobes!
- Massive item and Enemy rebalance!
Difficulty level will be around what you'd expect in the second quest, if I were to make an estimate. By PZC standards, that probably means the quest is a bit more on the easy side. The focus of the quest is to provide a challenge for most players, but not be particularly punishing if the player actually goes out of his or her way to find all the side quests/upgrades on the overworld!
Your quest to reclaim the triforce of power starts now!
----------------
Version 2.3 Change log:
-> The lens of insight now has added graphics to better reflect the on or off state.
-> There is now a second shop that sells the lens of insight.
-> Boosted range and projectiles on all three levels of the standard Special.
-> Special ring recovers special at a faster rate. (Almost twice as fast.)
-> There is now rather slow passive special generation. (Requires new save file to activate.)
-> Version number on status screen is now in a less obvious and intrusive colour.
-> There is now a recommendation to seek out the green tunic when you enter level 4. (It's at this point the game expects you to have it.)
-> The arrow trigger in the lava area of the overworld was made more obvious as to what it was.
-> Players are now told how many hearts they need to have in order to acquire the upgrades that require X amount of hearts.
-> Players are now informed that you can't play money losing making game unless they can pay for the losing fee. (Though, as before, you can still attempt.)
-> New enemy: Bat (L0): It's basically a regular bat with reduced movement speed and half health.
-> Level 4's difficulty has been tweaked:
--> Reduced amount of shooters in rooms that had more than one.
--> Replaced around half of the Bats in the dungeon with Bat (L0)
--> Misc small changes and bug fixes in regards to enemy placements.
-> Manhandla 1's base movement speed (all heads alive) was reduced slightly.
-> The room where you can get a free lens of insight now forces you to walk into it and closes until you clear the encounter.
-> A few new overworld secrets has been added.
-> Added a really obscure overworld secret
And here's the big change:
-> Bombs and Enhanced Bombs base damage has been boosted by 1.
-> Power Bombs let you place more than one bomb on the same time.
-> All bow firing velocity has been increased.
-> New bomb and arrow systems.
--> Bombs and arrows are now finite, but re-stock quickly over time. (Prevents excessive spamming but let's you use them freely.)
--> Bomb and arrow upgrades now increases the max cap of bombs and arrows you carry.
-> Bombs and Arrows are now shown on the HUD.
-> New shop added that sells upgrades that increases how fast ammo is re-stocked. <-(Unless you start a new file, you'll already have this!!!)
Preview Video: https://dl.dropboxus...owsAndBombs.mp4
-> Dodongo had it's health increased to better match the new bomb damage.
-> Made two previous unmovable blocks in level 1 pushable.
-> There is now a marker on each of the special bars to signify when they are completely full.
-> Potions renamed from colours to: Life potion, Special potion, Miracle potion.
-> Reduction to wall masters in some rooms of level 9.
-> Level 9 now features Firerobes replacing some enemies. Firerobes never respawn.
-> Added an animation to the boss room door in Confusion to actually show the player when you can't enter it.
-> Added another path to the item in Confusion.
-> Added another path to the correct boss door in Confusion.
--> These two are rather well hidden, but you now don't have to solve the two puzzles players have had a really hard time figuring out.
-> You now enter the patra room in level 9 in a different way, making the patra not spawn on top of you anymore.
--> Speaking of which, the darknuts and wallmasters have been replaced with another bubble in that room.
-> Bow and Arrow items have had their item names changed to fit inside the item name field in the inventory.
-> Misc bug fixes.
Version 2.2 Change log:
- Fixed enemies being able to walk into a specific door in level 6.
- Wizzrobes can now be hit by Spear melee. (Turning it into the de facto end game main weapon that it was supposed to be.)
- Some changes were made to the overworld.
- Difficulty tweaked in most dungeons.
- Removed herobrine.
- Gamble game was replaced by a new customly scripted one.
- Fewer door repairs, and lowered repair costs on those that exist.
- Cutting grass no longer yields rupoors or blue rupees.
- Bribed Eppy to play the quest again.
- A few new rings were coded and added. (One can be find in the ring shop, the others are rare drops.)
- Fixed a few dungeon map errors.
- Added a hidden joke dungeon.
- The infinite wallet now requires you to have the level 9 item in order to be acquired.
- Changed overworld music for two areas, and added a new track for the new themed area. (Thematics only, no new playing fields.)
- Added another gambling room earlier in the game.
- Made a few secrets more obvious.
- Fixed a hint cave entrance not working.
- Fixed a water secret cave now loading it's content.
- Misc minor changes.
- Enemy changes:
- Arrow defence: 1/4 -> None (No defence.)
- Arrow defence: Immune -> 1/2 (half)
Major game rebalance and changes see included link for breakdown: [Link]
Version 1.1 Change log:
- Implemented Whistle Warps.
- Continuing from dungeon entrances is no longer a thing.
- Due to negative reception, the hint shop in the lower left corner now has its own unique hints.
- Fixed some design oversights (level3 chest, peahats, etc.)
- Made some sweeping changes to a single screen on the overworld.
- More blocks are distinguishable in the level 5 mazes.
- Arrow upgrade prices were modified to be more in line with the bomb ones.
- Removed herobrine.
- Level 2 entrance can now also be pushed open with the bracelet, on top of the previous method.
- The desert maze is now exit able to the west.
- Saving and/or continuing in the super secret cave now takes you to the start of the overworld.
- The only locked (regular key) chest in the game was removed and replaced with lock blocks in order to keep consistency.
- The dive warp in level 4 for puzzle reseting was made slightly different in order to help players identify its use.
- Level 5's music was raised in volume slightly.
- Level 5's boss room was modified in order to provide more hints to the player.
- Miscellaneous bug fixes.
Story
Cia has used her time and space bending powers to kidnap Link and shatter the Triforce of Power! As Lana, it's up to you to save the day!
Tips & Cheats
There is now a level one cheat in the quest. Though if you feel the need to use it then I personally believe that this quest just isn't for you. The cheat itself is a "word" that contains the letter "å" good luck!
Credits
Designer and Producer
- Lunaria Stalis
- Reimu
- Mana
- Lejes
- Colossal
- Moosh
- Jamian
- Dwarlen
- stdExtra
- Saffith
- Mero
- FireSeraphim







