- Boosted Special LV2's damage slightly.
- Level 1 windrobes can now be hit by arrows. (if that wasn't in the last update. I forgot if it was or not.)
- Some underwater secrets on the overworld get proper caves.
- Made some overworld secrets stick out slightly more.
- Removed herobrine.
- Easier to read dungeon map.
- You can now go right.
- More hints to find.
- There is now an alternative path to the dungeon item in level 8, assuming it can be found.
- A new version of Windrobe level 2 has been made that is not 8 directional. (Since these are easier, they don't stay dead though.)
- ↳ Which replaces the ones in level 8.
- Less mud/sand in Manhandla 2's room.
- Less heart drops from the level 9 boss adds.
- Different final boss music.
- Due to awkward re-spawning of splitting darknutz, the ones in front of the boss room in level 9 have been replaced by darknut level 3s.
- Arrows have been made more useful.
- Keys have been removed from most overworld shops. (Was a left over since global keys, didn't think people would buy them though.)
- The absurdly priced arrows in the bow shop and bow in arrows shop is now the level 3 one to avoid confusion.
- The infinite wallet was moved to its own shop.
- Rupees Drain faster.
- Damage dealt popups! (Should aid in learning enemy weaknesses!)
- ↳ This is disabled by default and there is an item toggle for it. Said item can be looted somewhere or bought for 175 rupees in a new shop!
- A missing tile that was added to level 8 by accident have been fixed.
- The level 8 boss heart now properly drop after the boss fight, no need to go back into the level again for it!
- Halved the amount of shooters in ganons room.
- New chest graphics.
- New Heart chest graphics to avoid confusion.
- An teleporter to escape was added to the lower left ice block puzzle in level 9.
- The hard ice block puzzle in level 9 was made slightly easier.
- The level 8 map might actually be of some use to players now, as it's easier to understand the gimmick around it.
- Added a few more visual cues in level 4.
- Added an item that ruins the quest theming.
- Added a secret bonus dungeon. Due it being optional and bonus, puzzle and enemy difficulty is higher!
- Turtles!
- Added cheats, though it's unlikely anyone will figure out what it is.
- Version number on status screen.
- No quick select between option items and regular ones.
- More hookshot targets on the overworld.
- You now require the hookshot to reach the screen that held the white sword in Zelda 1. (Mostly as a reference to HW. :V)
- Level 4 Tome was moved to an overworld location instead of it's prior dungeon one!
- Enemies have been rebalance, detailed breakdown below.
Splitting Darknut:
Darknut Level 4 (Black armour):
- Lowered HP by more than 50%
- Slowed down movement speed.
- Increased damaged slightly.
Ganon:
- Lowered HP very slightly.
- Lowered Speed slightly.
Patra:
- Lowered HP by a fair chunk.
Manhandla stalk 2:
- Can now be damage by Longshot.
- Can now be damage by The Magical Boomerang.
- Inner eyes: 8 -> 12
- Outer eyes: 8 -> 6
- Eye health: 18 -> 10
- Weapon Damage: 8 -> 10
- Head HP: Halved.
Manhandla 2:
- Health: 12 -> 8
- Staff of Light resistance: Invulnerable -> None (this was an oversight that I missed.)
Moblin level 3 (Dark brown):
- Health: 40 -> 30
- Staff of Light resistance: None -> 1/2 (Half damage reduction.)
- Step speed: 50 -> 52
Moblin level 4 (Dark blue):
- Can now also be stunned by the Longshot.
- Health: 22 -> 21
Moblin Commander:
- Health: 26 -> 24
Darknut level 2 (Blue):
- Health: 34 -> 30
- Movement speed: 80 -> 75
- Can now be stunned by the Longshot.
- Can now be stunned by the Magic Boomerang.
Darknut level 1 (Red):
- Health: 16 -> 14
- Got a new drop set: Bigger rupees.
- Arrow defence: Block -> 1/2 Damage
Darknut level 0 (Purple):
- Arrow defence: Block -> None
Wizzrobe floating (Blue):
- Arrow defence: Block -> None
Twin Aquamentus 2:
- Health: 20 -> 18
Green:Amber:
- Arrow defence: Block -> None.
- Health: 60 -> 45
- Damage: 20 -> 24
- Arrow defence: Block -> None.
- Health: 80 -> 60
- Damage: 12 -> 18
New Credits Add to:
FireSeraphim - Extra dungeon tiles.
Moosh - Money drain script.
Jamian - Enemy damage popup script.
Dwarlen - Scripting aid.
stdExtra Team - Scripting Library.
Saffith - Various Scripts and Libraries.
Mero - Enemy Script.
Edited by Lunaria, 17 May 2015 - 09:11 AM.


