Jump to content

Legend of Lana (DX)

Photo

Version 2.0 Changelog


  • Please log in to reply
2 replies to this topic

#1 Mani Kanina

Mani Kanina

    Rabbits!

  • Moderators
  • Pronouns:She / Her
  • Location:The Moon

Posted 17 May 2015 - 09:09 AM

The quest is not quite out yet, as I'm working on the entry and then it takes a bit until someone on PZC staff can process it, but here is the patch notes:
  • Boosted Special LV2's damage slightly.
  • Level 1 windrobes can now be hit by arrows. (if that wasn't in the last update. I forgot if it was or not.)
  • Some underwater secrets on the overworld get proper caves.
  • Made some overworld secrets stick out slightly more.
  • Removed herobrine.
  • Easier to read dungeon map.
  • You can now go right.
  • More hints to find.
  • There is now an alternative path to the dungeon item in level 8, assuming it can be found.
  • A new version of Windrobe level 2 has been made that is not 8 directional. (Since these are easier, they don't stay dead though.)
  • ↳ Which replaces the ones in level 8.
  • Less mud/sand in Manhandla 2's room.
  • Less heart drops from the level 9 boss adds.
  • Different final boss music.
  • Due to awkward re-spawning of splitting darknutz, the ones in front of the boss room in level 9 have been replaced by darknut level 3s.
  • Arrows have been made more useful.
  • Keys have been removed from most overworld shops. (Was a left over since global keys, didn't think people would buy them though.)
  • The absurdly priced arrows in the bow shop and bow in arrows shop is now the level 3 one to avoid confusion.
  • The infinite wallet was moved to its own shop.
  • Rupees Drain faster.
  • Damage dealt popups! (Should aid in learning enemy weaknesses!)
  • ↳ This is disabled by default and there is an item toggle for it. Said item can be looted somewhere or bought for 175 rupees in a new shop!
  • A missing tile that was added to level 8 by accident have been fixed.
  • The level 8 boss heart now properly drop after the boss fight, no need to go back into the level again for it!
  • Halved the amount of shooters in ganons room.
  • New chest graphics.
  • New Heart chest graphics to avoid confusion.
  • An teleporter to escape was added to the lower left ice block puzzle in level 9.
  • The hard ice block puzzle in level 9 was made slightly easier.
  • The level 8 map might actually be of some use to players now, as it's easier to understand the gimmick around it.
  • Added a few more visual cues in level 4.
  • Added an item that ruins the quest theming.
  • Added a secret bonus dungeon. Due it being optional and bonus, puzzle and enemy difficulty is higher!
  • Turtles!
  • Added cheats, though it's unlikely anyone will figure out what it is.
  • Version number on status screen.
  • No quick select between option items and regular ones.
  • More hookshot targets on the overworld.
  • You now require the hookshot to reach the screen that held the white sword in Zelda 1. (Mostly as a reference to HW. :V)
  • Level 4 Tome was moved to an overworld location instead of it's prior dungeon one!
  • Enemies have been rebalance, detailed breakdown below.
----
 

Splitting Darknut:

  • Lowered HP by more than 50%
  • Slowed down movement speed.
  • Increased damaged slightly.
Darknut Level 4 (Black armour):
  • Lowered HP very slightly.
  • Lowered Speed slightly.
Ganon:
  • Lowered HP by a fair chunk.
Patra:
  • Can now be damage by Longshot.
  • Can now be damage by The Magical Boomerang.
  • Inner eyes: 8 -> 12
  • Outer eyes: 8 -> 6
  • Eye health: 18 -> 10
  • Weapon Damage: 8 -> 10
  • Head HP: Halved.
Manhandla stalk 2:
  • Health: 12 -> 8
  • Staff of Light resistance: Invulnerable -> None (this was an oversight that I missed.)
Manhandla 2:
  • Health: 40 -> 30
  • Staff of Light resistance: None -> 1/2 (Half damage reduction.)
  • Step speed: 50 -> 52
Moblin level 3 (Dark brown):
  • Can now also be stunned by the Longshot.
  • Health: 22 -> 21
Moblin level 4 (Dark blue):
  • Health: 26 -> 24
Moblin Commander:
  • Health: 34 -> 30
  • Movement speed: 80 -> 75
  • Can now be stunned by the Longshot.
  • Can now be stunned by the Magic Boomerang.
Darknut level 2 (Blue):
  • Health: 16 -> 14
  • Got a new drop set: Bigger rupees.
  • Arrow defence: Block -> 1/2 Damage
Darknut level 1 (Red):
  • Arrow defence: Block -> None
Darknut level 0 (Purple):
  • Arrow defence: Block -> None
Wizzrobe floating (Blue):
  • Health: 20 -> 18
Twin Aquamentus 2:
Green:
  • Arrow defence: Block -> None.
  • Health: 60 -> 45
  • Damage: 20 -> 24
Amber:
  • Arrow defence: Block -> None.
  • Health: 80 -> 60
  • Damage: 12 -> 18


New Credits Add to:

FireSeraphim - Extra dungeon tiles.
Moosh - Money drain script.
Jamian - Enemy damage popup script.
Dwarlen - Scripting aid.
stdExtra Team - Scripting Library.
Saffith - Various Scripts and Libraries.
Mero - Enemy Script.

Edited by Lunaria, 17 May 2015 - 09:11 AM.

  • Shane and Eddy like this

#2 SyrianBallaS

SyrianBallaS

    Defender

  • Members
  • Real Name:Samer
  • Location:Detroit, Michigan

Posted 17 May 2015 - 02:28 PM

I'm probably gonna redo my LP on this, if you're not there you can just watch a recording when it's uploaded



#3 Mani Kanina

Mani Kanina

    Rabbits!

  • Moderators
  • Pronouns:She / Her
  • Location:The Moon

Posted 17 May 2015 - 06:28 PM

Some bugs have already been found, I'll issue a new update some time tomorrow, maybe.


1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users