I replayed this recently having played it first in early 2015. Since then, the quest has indeed been polished very nicely. All of the real annoyances, bugs, and downright unfair parts of the quest have been nerfed or fixed enough that it is an enjoyable play through to the end.
Others have already said it better than I can, but the design of this quest is brilliant. The dungeons are all complex, yet straightforward at the same time. The overworld is enjoyable and easily navigated with shortcuts. There are lots of secrets to find in previously explired areas, so be observant.
The only possible con I can think of is a lack of custom bosses. Personally, I think custom scripted bosses are overrated and badly executed in most of the quests I've played, so no loss IMO.
Honestly, I think this quest belongs somewhere in the top 10 of ZC. If you havent played it yet, or maybe if you haven't played since it was first released, you ought to give this quest a try.
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The Legend of Zelda Tower of Courage
Overview
Feature Quest
Creator:
Flying Fish
,
boltfox20
Genre: Dungeon Romper
Added: 19 Oct 2014
Updated: 19 Dec 2017
ZC Version: 2.50
Downloads: 2422
Rating[?]:
|
Download Quest (4.51 MB) |
Information
The Triforce has been shattered into fragments and scattered across the world beyond Hyrule. Link has set off on a journey to recover the fragments before Gannon does or Hyrule falls into ruin. One of Link stops is a strange and mystical kingdom of Juno and discovers that some of the fragments of the Triforce has fallen here and sets off to recover them. This is the first quest released by Boltfox 20 and Flying Fish.
About Reviews Comments Forum Topics
Description
It is a typical Zelda style game with basic overworld exploration (ne main overworld and 3 mini overworlds),
8 main dungeons, with a final dungeon,
several mini dungeon,
Max health is 20 hearts with 36 heart pieces scattered around the world.
Basic standard ZC items.
Minor scripting (Still learning how to make and use them properly).
8 main dungeons, with a final dungeon,
several mini dungeon,
Max health is 20 hearts with 36 heart pieces scattered around the world.
Basic standard ZC items.
Minor scripting (Still learning how to make and use them properly).
Spoiler
UPDATE (12/18/17): This update provides more enemy balancing, bug fixes, and various text error that were brought to me attention. Thanks to Pixcalibur for helping out with these updates.
UPDATE (11/16/17): This update provides a lot of cosmetic clean-up of the quest, bug fixes, and other various things that were pointed out to me by Secret French Fry and Deathrider365's LPs.
UPDATE (05/01/16): This update pertains to problems and errors that were found in Melee Wizard's play through of the quest. Fixed some of the tiles errors and clean up of the over-world and enemies. Second cleaned up text errors that I probably created fixing other ones. Third the hardest part doing an overhaul on the last boss and making the player have more interaction with him and kind of guide him to the phase you where he is vulnerable. I tried to get this done after SCKnuckles play through and in the last update, but was having some problems with it being to random and still not selecting the path where he would be vulnerable more frequently. We corrected the some of the graphics errors that was not showing up in the final boss fight. "Even the nasty fire gleelok at the end has been modify to be more fair". We appreciate the feedback and error notifications to help improve this quest for everyone to play and enjoy.
UPDATE (02/01/16): This update pertains to all of the issues that were brought to my attention during SCKnuckles LP of the quest and made some changes to address the frustrating problems with the quest and clean up of the quest in general. Dreaded spelling/grammar errors are always looming but we caught a good amount of them, did a clean up of the enemies and balanced them more to be fair and i will try to lay off the bats next quest. Added some hints and minor rework to the levels to make them less frustrating and removed a lot of dark rooms in the quest but some still will exist (Just the not necessary ones). Did some minor tweaks to the final boss but it is still a work in process and will be releasing an update with his changes at a later date when i can complete him to my liking and past the testing (he is a 2.10 style boss and he is very delicate and breaks easy).
UPDATE (11/09/15): Well with more bugs and typos brought to my attention I decided to release an update correcting those. One big problem was the 5th floor of the tower with the hammer switch puzzle causing the player to get stuck, I replaced the puzzle with a more user friendly version of the puzzle, corrected some typos they we missed, and even done some minor nerfs to some of the enemies in the game to balance them a bit more. Thanks to SCKnuckles currently LP of the quest (currently at level 6), it helped us quite a bit to find the more elusive problems/bugs. I was going to release an update after he finished the LP but he broke a puzzle that I had to release an update to correct that problem.
UPDATE (08/26/15): A few More Broken Warps were fixed and boy it is hard to find all these after they break especially when they worked before and then stop working. I also fixed a game shop problem where a door is supposed to open after you pay the guy the money and not always be open. Last but not least cleaned up some of the graphics in various places, but nothing major to make a huge impact on the game itself.
UPDATE (08/18/15): In my process on adding newer scripts for some unknown reason the warps in level got scrambled and had to redo all of them to point to there proper location and still looking into how this happened since all of the script testing were more of cosmetics and appearances. Everything worked in testing and I was not getting the warp glitches until SofaKing pointed them out in level one. This version has the corrected warps for level one and hope this does not happen again in future levels.
UPDATE (08/15/15): This update is more of cosmetic one with addition some more scripts and cleaned up those goofy wizrobe fairy spawners that people mistake as enemies and tried to kill them. I cleaned up some graphical errors that I missed combing through the quest last time and cleaned up some very bad fights and positioning of enemies (this one will never end since the enemies know how to break this every time and there will always be new ones I missed).
UPDATE (05/08/15): Fixed a few bugs with some of NPC not talking and ladder issues in level 7 addressed, along with a few other graphics and minor glitches. weakened a few of the normal enemies and bosses reducing heath and damage a bit to make it a bit easier and less annoying to the player. Added a shortcut back to the amulet cave and a hint (to look for items before entering the dungeon) for level 6 to make it more friendlier to the player.
UPDATE (04/26/15): Redesigned level 2, and it has a completely new fresh feel to it and much less annoying. Fixed a few discovered typos that escaped our grasp last time. Fixed and made a few graphics edits and minor level modifications but nothing to big to change the scape of the level drastically.
UPDATE: (02/01/15): Made all keys level specific to prevent key carry over and possible breaking the game, modified some graphics and level designs a bit, and minor bug fixes.
UPDATE: (12/31/14): Fixed GFX/Tile errors in lvl5, and ladder bugs in the over world, modified the drop rate of arrows in arrow mini game increased the drop rate, added additional hints in the game, and made minor changes to the blocks in level 2 to note that you need the gauntlets to push.
UPDATE: (10/30/14): Fixed bad warps and GFXs especially the one in level 5 that was noted by Patgarret. Modified other small things made potions cheaper in the quest and minor bug fixes.
UPDATE: (10/20/14): Fixed a dead swim warp on the overworld that was discovered by GhostKnight22 and various other small things.
UPDATE (12/18/17): This update provides more enemy balancing, bug fixes, and various text error that were brought to me attention. Thanks to Pixcalibur for helping out with these updates.
UPDATE (11/16/17): This update provides a lot of cosmetic clean-up of the quest, bug fixes, and other various things that were pointed out to me by Secret French Fry and Deathrider365's LPs.
UPDATE (05/01/16): This update pertains to problems and errors that were found in Melee Wizard's play through of the quest. Fixed some of the tiles errors and clean up of the over-world and enemies. Second cleaned up text errors that I probably created fixing other ones. Third the hardest part doing an overhaul on the last boss and making the player have more interaction with him and kind of guide him to the phase you where he is vulnerable. I tried to get this done after SCKnuckles play through and in the last update, but was having some problems with it being to random and still not selecting the path where he would be vulnerable more frequently. We corrected the some of the graphics errors that was not showing up in the final boss fight. "Even the nasty fire gleelok at the end has been modify to be more fair". We appreciate the feedback and error notifications to help improve this quest for everyone to play and enjoy.
UPDATE (02/01/16): This update pertains to all of the issues that were brought to my attention during SCKnuckles LP of the quest and made some changes to address the frustrating problems with the quest and clean up of the quest in general. Dreaded spelling/grammar errors are always looming but we caught a good amount of them, did a clean up of the enemies and balanced them more to be fair and i will try to lay off the bats next quest. Added some hints and minor rework to the levels to make them less frustrating and removed a lot of dark rooms in the quest but some still will exist (Just the not necessary ones). Did some minor tweaks to the final boss but it is still a work in process and will be releasing an update with his changes at a later date when i can complete him to my liking and past the testing (he is a 2.10 style boss and he is very delicate and breaks easy).
UPDATE (11/09/15): Well with more bugs and typos brought to my attention I decided to release an update correcting those. One big problem was the 5th floor of the tower with the hammer switch puzzle causing the player to get stuck, I replaced the puzzle with a more user friendly version of the puzzle, corrected some typos they we missed, and even done some minor nerfs to some of the enemies in the game to balance them a bit more. Thanks to SCKnuckles currently LP of the quest (currently at level 6), it helped us quite a bit to find the more elusive problems/bugs. I was going to release an update after he finished the LP but he broke a puzzle that I had to release an update to correct that problem.
UPDATE (08/26/15): A few More Broken Warps were fixed and boy it is hard to find all these after they break especially when they worked before and then stop working. I also fixed a game shop problem where a door is supposed to open after you pay the guy the money and not always be open. Last but not least cleaned up some of the graphics in various places, but nothing major to make a huge impact on the game itself.
UPDATE (08/18/15): In my process on adding newer scripts for some unknown reason the warps in level got scrambled and had to redo all of them to point to there proper location and still looking into how this happened since all of the script testing were more of cosmetics and appearances. Everything worked in testing and I was not getting the warp glitches until SofaKing pointed them out in level one. This version has the corrected warps for level one and hope this does not happen again in future levels.
UPDATE (08/15/15): This update is more of cosmetic one with addition some more scripts and cleaned up those goofy wizrobe fairy spawners that people mistake as enemies and tried to kill them. I cleaned up some graphical errors that I missed combing through the quest last time and cleaned up some very bad fights and positioning of enemies (this one will never end since the enemies know how to break this every time and there will always be new ones I missed).
UPDATE (05/08/15): Fixed a few bugs with some of NPC not talking and ladder issues in level 7 addressed, along with a few other graphics and minor glitches. weakened a few of the normal enemies and bosses reducing heath and damage a bit to make it a bit easier and less annoying to the player. Added a shortcut back to the amulet cave and a hint (to look for items before entering the dungeon) for level 6 to make it more friendlier to the player.
UPDATE (04/26/15): Redesigned level 2, and it has a completely new fresh feel to it and much less annoying. Fixed a few discovered typos that escaped our grasp last time. Fixed and made a few graphics edits and minor level modifications but nothing to big to change the scape of the level drastically.
UPDATE: (02/01/15): Made all keys level specific to prevent key carry over and possible breaking the game, modified some graphics and level designs a bit, and minor bug fixes.
UPDATE: (12/31/14): Fixed GFX/Tile errors in lvl5, and ladder bugs in the over world, modified the drop rate of arrows in arrow mini game increased the drop rate, added additional hints in the game, and made minor changes to the blocks in level 2 to note that you need the gauntlets to push.
UPDATE: (10/30/14): Fixed bad warps and GFXs especially the one in level 5 that was noted by Patgarret. Modified other small things made potions cheaper in the quest and minor bug fixes.
UPDATE: (10/20/14): Fixed a dead swim warp on the overworld that was discovered by GhostKnight22 and various other small things.
Story
Over thousands of years there has been fighting between good and evil for the control of the Triforce and it's power. Gannon tried and tried to obtain that power for himself and every time was stopped by a courageous boy wielding the Master sword.
Gannon once again rose from the pits of his banishment and took on the task of gaining the power of the Triforce once again. He tricked the Royal Family and seized entry into the Sacred Realm and was about seize the Triforce and has confronted by Zelda and Link.
The fighting for the Triforce was so fierce that it shook the very foundations of the Sacred Realm. With the long strenuous intensive fighting caused the Triforce to shatter and scatter across the world beyond the kingdom of Hyrule.
With the Triforce being shattered and lost to the world Gannon made his escape. Without the Triforce the kingdom of Hyrule is starting to wither into ruins
Zelda and Link has set off into the world to recover the Triforce and to explore new kingdoms across the world.
Gannon once again rose from the pits of his banishment and took on the task of gaining the power of the Triforce once again. He tricked the Royal Family and seized entry into the Sacred Realm and was about seize the Triforce and has confronted by Zelda and Link.
The fighting for the Triforce was so fierce that it shook the very foundations of the Sacred Realm. With the long strenuous intensive fighting caused the Triforce to shatter and scatter across the world beyond the kingdom of Hyrule.
With the Triforce being shattered and lost to the world Gannon made his escape. Without the Triforce the kingdom of Hyrule is starting to wither into ruins
Zelda and Link has set off into the world to recover the Triforce and to explore new kingdoms across the world.
Tips & Cheats
- Keep tabs on the level 9 dungeon since you have access to it from the beginning depending on our gear you depends on how far you can get in dungeon 9. Each level of dungeon will give you items that can help you on your quest and exploration.
- 36 heart containers scattered across the game some extremely easy to get and some take some exploration to uncover them.
- Not all bosses/enemies can be defeated by your sword utilize the gear you have.
- If you get stuck try using the spin attack to locate bombable walls.
- Your boomerang and hookshot can pick up items you cannot normally reach.
- The biggest secret of them all is to Explore the world!!!!! So much is waiting for you if you do so.
- 36 heart containers scattered across the game some extremely easy to get and some take some exploration to uncover them.
- Not all bosses/enemies can be defeated by your sword utilize the gear you have.
- If you get stuck try using the spin attack to locate bombable walls.
- Your boomerang and hookshot can pick up items you cannot normally reach.
- The biggest secret of them all is to Explore the world!!!!! So much is waiting for you if you do so.
Credits
Game Designers - Flying Fish
Boltfox20
Graphics - Pure Tileset Basic 2.5 from Nick at PureZC.net
other minor loose tiles from PureZC.net
Custom Graphic - Flying Fish
Boltfox20
Music - PureZC.net
vgmusic.com
and ZC
Game Testers - Boltfox20, Pixcalibur, and other friends
Boltfox20
Graphics - Pure Tileset Basic 2.5 from Nick at PureZC.net
other minor loose tiles from PureZC.net
Custom Graphic - Flying Fish
Boltfox20
Music - PureZC.net
vgmusic.com
and ZC
Game Testers - Boltfox20, Pixcalibur, and other friends
SofaKing
Posted 02 May 2016 - 12:16 PM
It has been updated and polished many times as you can see and I must say, in it's current form, it's a tier-1 quest in the DB. The levels are deep and complex, the design solid, the idea of the central tower is perfectly executed, and there's just a ton of fun gameplay to be had across the board. It's challenging without overwhelming. Quibbles are few. There's still one enemy I'm not sure I'm sold on because of the havoc it can cause. The final boss is better but still has some issues. A couple times I found the path forward a little obscure. But overall this is an excellent, excellent quest that all fans of ZC should play.
- boltfox20 and Flying Fish like this
Norzan
Edited 04 November 2015 - 12:46 PM
If i could rate this quest higher than five i would. Everything was awesome. the dungeon design, the puzzles, the overworld, the choice of music, etc. I just had a blast completing it and i easily recommend this quest to anyone.
Can't wait for the sequel.
Can't wait for the sequel.
- Joki likes this
Soma Coreaix
Posted 09 August 2015 - 10:44 PM
Easily one of my favorite 2.5 quests yet, you guys did a superb job with this one! The idea of the final level being so close at hand the entire game was an epic move, and the other 8 levels are chock-full of puzzling goodness (especially level 8, those mirror puzzles are quite ingenious!). I am a fan of the Pure Tileset also, so seeing that as the quest's primary graphics point was engaging. The soundtrack for the quest is spectacular, with my personal favorite songs being level 5, 6 and 8. The final boss was surprisingly well done, considering it wasn't a fully scripted battle (or was it? It seemed relatively custom, yet without the finesse of bosses in Isle of Rebirth for example). Altogether, very pleased with my 19+ hours of gameplay here! 5/5 from me!
Psyched for the sequel, whenever that happens!
Psyched for the sequel, whenever that happens!
- boltfox20 and Flying Fish like this
Air Luigi
Posted 25 February 2015 - 05:46 PM
This is indeed a very interesting quest, specially in the dungeon design department. The overworld is clearly above average and the dungeons are full of good ideas and feel super explorable. I only played until Level 6, I started to play another thing and I lost my momentum with this quest. I hope to go back to the quest in the future. The two first levels can be executed better, but after that, the quest get really good. Level 3 is my favorite.
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