It amuses me that I knew about this quest for at least a year before discovering the Randomizer romhack. Anyway...
For those of you First Quest junkies or anyone who just really likes old-school Zelda, I highly recommend playing this. Clocking in at 54 standard dungeons plus a few extra goodies, this quest will last about 25-30 hours for a decent Zelda player, if you're lucky enough to find the Lens early on! Which brings me to my biggest problem with this quest: It's a very old-school experience and it's not really built for the kinds of people who like a straightforward Zelda experience. Most of the dungeons are hidden behind bombable walls and burnable bushes (or worse, Whistle stairs), which makes them hard to find and keep track of even with the overworld map. You practically need to write the locations of things down when you find them, and some of the later dungeons are needlessly convoluted layout-wise and likewise require mapping efforts. (I'm looking at you, EX1-9 and EX2-9!) That being said, I love how much content this quest has to offer. It's always nice to discover a new item and wonder what the heck it does, and whether you're blitzing through the game or going for 103% like I did, looting dungeons is really its own reward.
The dungeon music is varied enough to never really grate on you, unless you really dislike one of the tunes you're presented with, in which case whatever I guess. And the addition of several ZC2.5 and custom enemies shakes up the usual experience just enough to be interesting. I personally found myself switching between items very frequently while navigating the dungeons, as I didn't get the higher-tier swords until late in the game. (In fact, the final sword was the very last item I found aside from the reward for 103% completion! Talk about obscure!)
Viewing the quest as a whole, I highly recommend this to anyone who has the patience and mental agility for a Zelda-themed collect-a-thon and I've got high expectations for the later Randomizers!
Randomizer Super Version
Overview
Feature Quest
Creator:
HeroOfFire
Genre: Scripted
Added: 22 Jul 2014
Updated: 22 Nov 2014
ZC Version: 2.50
Downloads: 1803
Rating[?]:
|
Download Quest (1.96 MB) |
Information
It looks like a simple remake of the 1st quest, but there is a lot more to see. A LOT more. And you can't be sure how it will play out each time you play.
Update 1.1: Added the ability to use seeds.
Update 1.11: Fixed a critical bug
Update 1.1: Added the ability to use seeds.
Update 1.11: Fixed a critical bug
About Reviews Comments Forum Topics
Erdrick
Posted 19 April 2015 - 01:31 AM
This is the definite version of Randomizer: It addresses a flaw seen in Modern concerning dungeon exits. Now, you can warp to both overworlds using warps seen in the overworld. It also adds a counter to how many items you've collected so far in the quest, a new set of dungeons, and a whole bunch of new items.
Randomizer Super is a very long quest. Memorizing the dungeon layouts and where items are will help you immensely in subsequent play-throughs. If you don't like long quests that can be taxing after a while, this may not be the quest you'd like. I also want to give kudos to some of the scripts used in this quest to make it fresh and unique.
Overall, it's an excellent quest that you should play at least once. You won't regret it, I promise.
Randomizer Super is a very long quest. Memorizing the dungeon layouts and where items are will help you immensely in subsequent play-throughs. If you don't like long quests that can be taxing after a while, this may not be the quest you'd like. I also want to give kudos to some of the scripts used in this quest to make it fresh and unique.
Overall, it's an excellent quest that you should play at least once. You won't regret it, I promise.
zcbeadnik
Edited 07 October 2014 - 10:08 PM
I agree with Jamian's review. The treasure hunting expedition (2-overworlds-60+-dungeon-and-secrets-on-every-overworld-screen) becomes boring after a while. I hate to say it, because it's a good quest, but getting all of the items becomes a chore in dungeons that have one-way doors and secret passages that lead back to the beginning.
But it's addictive for sure and a well-executed concept.
But it's addictive for sure and a well-executed concept.
Jamian
Edited 16 September 2014 - 04:37 PM
Like the other randomizers, this is highly replayable since you never know which items you're going to get, and every playthrough will be different. The concept in itself is excellent.
But like the other randomizers, you can feel a drop in quality when you compare the original Zelda 1st and 2nd quest levels with the (too) many new levels. They abuse unmarked secret passages, requiring you to constantly use the lens, or to randomly bomb / try to walk through every single wall. With 60ish dungeons to visit, this ends up being tedious. I would prefer a shorter and tighter randomizer quest using only the original Zelda levels.
Still, the unusually high replayability makes me want to give it a 4/5.
But like the other randomizers, you can feel a drop in quality when you compare the original Zelda 1st and 2nd quest levels with the (too) many new levels. They abuse unmarked secret passages, requiring you to constantly use the lens, or to randomly bomb / try to walk through every single wall. With 60ish dungeons to visit, this ends up being tedious. I would prefer a shorter and tighter randomizer quest using only the original Zelda levels.
Still, the unusually high replayability makes me want to give it a 4/5.



