rage quit video commence
http://youtu.be/kbeHX3MSX5M
Link's Hard Quest
Overview
Feature Quest
Creator:
ZeldaPlayer
Genre: Miniquest
Added: 04 Jan 2014
Updated: 31 Aug 2014
ZC Version: 2.50
Downloads: 341
Rating[?]:
|
Download Quest (0.88 MB) |
Information
Link gets to LEVEL-9 and now he has to face Ganon's minions. Try to make a LP on this, please.
About Reviews Comments Forum Topics
James24
Posted 25 January 2014 - 08:34 AM
I like your challenge and I can see that some work has gone into balancing the game correctly to make it challenging. It is certainly challenging - although not the most difficult I've seen. You will most likely get a "rage-quit review" sooner or later from the non-challenge quest players, so I'm giving 5 stars to compensate for those which will come. The thing about your challenge though is sometimes it boils down to blindly slashing the sword - for instance in the room with blue wizzrobes where you are stuck between two vertical lines in the middle. In my opinion, challenge/hard quests should not be about blindly slashing - a player should use skill to defeat their enemies.
But a couple of things were a little off kilter for my liking. First, the player can get stuck after beating the boss which tells link about the silver arrow. I had to press continue to get out of those rooms. Second, I got stuck trying to figure out where to go next after I got the silver arrow. I tried bombing all the walls and pushing all the blocks but nothing. Challenge/hard quests should never contain secrets about where to go next because to search and fight at the same time is too much. Third, the darknuts which shoot spells inside a container are a waste of time. They are no challenge whatsoever and simply delay my progress each time. Why would u put them in?
Lastly, your graphics and cosmetic details...are terrible. But hey, that's the challenge quest culture and I don't care. Welcome to the club!
But a couple of things were a little off kilter for my liking. First, the player can get stuck after beating the boss which tells link about the silver arrow. I had to press continue to get out of those rooms. Second, I got stuck trying to figure out where to go next after I got the silver arrow. I tried bombing all the walls and pushing all the blocks but nothing. Challenge/hard quests should never contain secrets about where to go next because to search and fight at the same time is too much. Third, the darknuts which shoot spells inside a container are a waste of time. They are no challenge whatsoever and simply delay my progress each time. Why would u put them in?
Lastly, your graphics and cosmetic details...are terrible. But hey, that's the challenge quest culture and I don't care. Welcome to the club!




