Jump to content

Link's Hard Quest

Overview Feature Quest
Creator: ZeldaPlayer Genre: Miniquest Added: 04 Jan 2014 Updated: 31 Aug 2014 ZC Version: 2.50 Downloads: 341 Rating[?]: Rating: 3.67/5 (2 ratings) Download Quest
(0.88 MB)
Information

About Reviews Comments Forum Topics

LikeLike on fire  
Rating: 3/5

Posted 02 September 2014 - 07:47 AM
rage quit video commence

http://youtu.be/kbeHX3MSX5M
 

James24  
Rating: 5/5

Posted 25 January 2014 - 08:34 AM
I like your challenge and I can see that some work has gone into balancing the game correctly to make it challenging. It is certainly challenging - although not the most difficult I've seen. You will most likely get a "rage-quit review" sooner or later from the non-challenge quest players, so I'm giving 5 stars to compensate for those which will come. The thing about your challenge though is sometimes it boils down to blindly slashing the sword - for instance in the room with blue wizzrobes where you are stuck between two vertical lines in the middle. In my opinion, challenge/hard quests should not be about blindly slashing - a player should use skill to defeat their enemies.

But a couple of things were a little off kilter for my liking. First, the player can get stuck after beating the boss which tells link about the silver arrow. I had to press continue to get out of those rooms. Second, I got stuck trying to figure out where to go next after I got the silver arrow. I tried bombing all the walls and pushing all the blocks but nothing. Challenge/hard quests should never contain secrets about where to go next because to search and fight at the same time is too much. Third, the darknuts which shoot spells inside a container are a waste of time. They are no challenge whatsoever and simply delay my progress each time. Why would u put them in?

Lastly, your graphics and cosmetic details...are terrible. But hey, that's the challenge quest culture and I don't care. Welcome to the club!