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Fight the Monsters II

Overview Feature Quest
Creator: Avaro Genre: Scripted Added: 27 Feb 2013 Updated: 05 Mar 2013 ZC Version: 2.50 Downloads: 631 Rating[?]: Rating: 3.67/5 (11 ratings) Download Quest
(3.14 MB)
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Naru  
Rating: 4/5

Posted 02 July 2015 - 08:17 PM
Though big games might include more stuff this one cannot give you, for a short enjoyable game it is perfect.
Also I cannot even imagine how to create such a game in ZC

Cant wait for an update, BTW, even if you have enough of slashing foes, Avataro added more than enough other games that are the complete opposite to this one :D
  • Avaro likes this
 

Dark Ice Dragon  
Rating: 4/5

Posted 13 December 2014 - 04:56 PM
Great, i hope you want make a sequel
 

Nathaniel  
Rating: 3/5

Edited 27 May 2014 - 01:11 PM
A good job and great ideas like the predecessor, but overall I can't say it's an improvement, thus 3 stars for a good but flawed effort in some elements. I do like the concept of choosing different characters with their separate strengths and weaknesses, although the exploitation of life and magic regeneration in two the the characters does allow for some abuse that makes the game much easier (especially the druid with life regeneration) by waiting it out after you clear a wave. Instant death in berserk mode from one hit is going too far to the point that it isn't worth using at all, thus a better option would have been death after a maximum of 3 or 4 hits in such a mode. Still significantly more than usual damage, but not to an insane degree.

Most of the stages are easy or a minor challenge for me, with level 6 being the right amount of challenge for the time that you reach it, but the final boss I found to be a ridiculous spike in difficulty compared to the rest of the game, in a way that maybe wasn't all that well thought out. The final boss I find to be overpowered to the point where certain character types will have a near impossible time at defeating him. The fire power is very rapid and occupies a lot of floor space at one given moment, making avoiding him sometimes nearly impossible, even with proper anticipation. I don't find that to be a clever form of difficulty. Just difficulty for the sake of being difficult. That is, unless I am failing to find a weakness. Otherwise, it's just dodge the best you can, and hope to land a hit at the right moment, and repeat the same many many times over. FTM 1 had better difficulty balance and progression than this, which I think may have been put on the backburner in response to a much stronger focus on the added combat style choices. Great job on the enemy choices, although a few better mixes of enemies combined with more enemy types would have made the game a little less repetitive.
 

grayswandir  
Rating: 4/5

Posted 06 June 2013 - 10:09 AM
This was really fun! I liked the variety of characters, they all played fairly different. You should definitely make a sequel :)

I liked the graphic effects like when you got the piece of power, or when you went berserk. It was a very nice touch.

Some suggestions:

Like the others said, it does get a bit repetitive. I don't think that introducing randomness is the solution here. Instead, I think just increasing damage in general is the way to go. Make the player, and the enemies, die faster. Maybe by a factor of about 1.3? Also, maybe decreasing the length of each stage, or maybe giving you 3 lives before it kicks you back to the beginning or something (To counterbalance mistakes being more costly). After all, each level is only really hard while all the enemies are on the screen. Once you kill one or two, the level is a lot easier, and more boring.

I really, really disliked the berserker. It was never really worth it to go berserk unless you knew you were going to die in one hit anyway. Oh - maybe if you gave him increased speed, too? So that he was actually better at dodging. I'd have to try it, but I think I could see myself actually using that power.

I think a stabbing character would be fun. Or maybe one with a hammer? You had a lot of interesting characters, but I think more variation in the basic attacks would be fun, too.

The secret character was way overpowered. I know that's kinda the point, but I think it would be fun if you toned him down a bit. I thought it was a really interesting character concept, and I was sad I couldn't actually play with him in a challenging environment.
 

allb  
Rating: 5/5

Posted 02 June 2013 - 01:26 PM
good :D :)
 

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