Red/Blue Crystal Switch (2.50.2/2.55)
Overview
Creator:
Emily
Updated: 31 May 2021
Tags:
FFC,
Global
Downloads: 72
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Download Package (4.63 KB) |
Information
Allows creating Red/Blue blocks with a Crystal Switch to toggle them! Script files included for 2.50.2 and 2.55
The 2.50.2 version should work in 2.55, but the 2.55 version is BETTER- it runs faster, and in some areas requires less manual configuration.
The 2.50.2 version should work in 2.55, but the 2.55 version is BETTER- it runs faster, and in some areas requires less manual configuration.
Description Setup Reviews Comments
bobrocks95
Posted 30 November 2018 - 02:56 PM
A couple of problems I've run into (which may or may not be my fault):
- I think it's natural to want to use this with a "Block All" combo underneath the switch, so that boomerang hits, etc. will bounce off of it. However, this screws up the collision detection, such that if you're too far away, boomerang hits will bounce off the switch without registering a hit. Maybe there's a better way to do this than with a "Block All" combo underneath? Setting the FFC to a "Block All" combo seems to just ignore it as boomerangs pass straight through.
- Hitting the switch multiple times in a row will sometimes have the animation not play at all, sometimes it will play just a couple frames of the animation, and sometimes it will play the animation properly. It's like it cycles between showing 4 frames of the animation, then 3, 2, 1, 0, then back up to 1, 2, 3, and the full 4, if that makes sense. This one could be me setting up the animated combos wrong?