Report Summoning War
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After all the feedback I have been getting from Savior of Souls, whether good or bad, I really wanted to make a quest shortly after its release, especially to keep ZC fresh in my mind. I am taking as much conventions that ZC 2.50 has that I have not dealt with in Savior of Souls. Now, there is tons of scripting, the tileset is not Pure for once, the game will heavily focus on replay value rather than the story, and there will be well-made game design, rather than using ZC logic as an excuse.
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There is a little story-telling in the beginning of the game. Nothing major, I don't want it to drown the player out by having a slow start like how Twilight Princess and Skyward Sword handles it. However, as soon as you finish reading the story, you are placed on a 10x10 overworld and decide your own fate. Meaning, you can explore any cave you want, find any secret you want, start any sidequest you want, and best of all, complete any dungeon you want without the game telling you otherwise. After playing a Link Between Worlds, Myrule, and anxious on Zelda Wii U, I want this to be a full mechanic in my quest. 2 of the 4 dungeons are done, but more scripts need to be worked on. I am just having trouble deciding what my Genre is.
Expect this quest to be finished early 2015.
Expect this quest to be finished early 2015.


