Summoning War
Literally 97% Done! Testers wanted!
#1
Posted 20 November 2015 - 08:47 AM
However, aside from the three screens left of the game, I just need one or two testers before uploading the quest. Because the dungeons can be done in any order, I expect those testers to come across a different route with perhaps different challenges.
FIRST COME, FIRST SERVE
If you want to be a tester for Summoning War, just let me know and I will send you the quest earlier via Dropbox. However, please do NOT share this quest with others or expose it in any other way on the internet (streaming, Youtube, forums). The community can wait a few more days. I want them to be surprised without ruining the surprise as well.
~ Epad
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#2
Posted 20 November 2015 - 09:19 AM
I actually just want to give you a few tips when it comes to beta testing:
1. Don't rush it.
Thinking you can get beta testing done in just a few days is bad. For one of my super metroid projects, I had a really dedicated tester who ran through the entire game at least four times, and there were plenty of iterations with every one, (this process took around three months, for reference). And even so, it still had issues at launch.
2. Consider looking for testers.
First come first serve is not ideal. You'll want to be on the lookout for competent testers, because you'll want high value feedback on both the bad and the good. The greater understand of games and design theory your tester has, the better they are at noticing pitfalls in the design. Some people are more adept at finding bugs than others, etc. Public testing is good, but most of the information will be very generic and surface level most of the time. And you'll want to seek out someone who can give you in-depth feedback, if they do not come to you~
Good luck with the release in a month or so! =)
Edited by Lunaria, 20 November 2015 - 09:20 AM.
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#3
Posted 20 November 2015 - 12:23 PM
What testing do you require, and in what aspects?
- Dirtyshovel likes this
#4
Posted 20 November 2015 - 01:43 PM
what kind of testing?
#5
Posted 20 November 2015 - 01:47 PM
what kind of testing?
Testing the quest I assume. ![]()
#6
Posted 20 November 2015 - 02:54 PM
I'll test, despite me being a horrible adviser.
#7
Posted 20 November 2015 - 04:13 PM
I really just want level design to be considered here. I am hoping nothing is cheap in this game. I already tested through the game 100% and checked out some flaws previously. Those are fixed as of right now, but of course someone else might find something I may not have noticed.
With that said, the game is two hours long. Super short, guess it's ending up as a mini-quest. Without getting all collectibles, it's safe to assume the game would be shorter. I would like it if the testers can get through the entirety of the game 100%, so they can give me bugs, report problems, or something they personally might not like in both the dungeons and side quests.I should consider changing a few things. If it's easier to show an image of a screen you need me to look over, that would be swell. I already have one tester. Based on the comments, I assume @Dimentio, @car80, and @ZoriaRPG wants to test the game? That might be good enough too.
One last thing, also consider sending PMs to me instead to avoid spoilers for other forum users, unless there is a way to make this forum Private for some.
#8
Posted 20 November 2015 - 10:14 PM
The dev topic I created is private; nobody can see what goes on inside there except for the quest staff (AKA beta testers, advisers, creators). It might be better that way, as it allows for more conversation and to have more of a team effort in finding bugs.
#9
Posted 20 November 2015 - 11:52 PM
Pretty important actually. This quest is compatible on 2.5.0 & 2.5.6
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