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Report Kusoge! 「クソゲー」
Overview
Creators:
Timelord
,
Eddy
Status: Active
Genre: Other
ZC Version: 2.50
Project Started: 30 Mar 2014
Project Opened: 21 May 2014
Information
「クソゲー」
Kusoge! (meaning 'Shitty Game' in Japanese) is my attempt to express everything that a questmaker should not do, when making a ZC game. The entire model is to take all of the worst aspects of video games, and package them together, as a lesson of sorts, as to why hateful things, are hateful... Warning: This is not meant to be comical , for 'tisnt' a 'joke quest', by traditional definitions.
Kusoge! (meaning 'Shitty Game' in Japanese) is my attempt to express everything that a questmaker should not do, when making a ZC game. The entire model is to take all of the worst aspects of video games, and package them together, as a lesson of sorts, as to why hateful things, are hateful... Warning: This is not meant to be comical , for 'tisnt' a 'joke quest', by traditional definitions.
Feed Description Updates Comments Screenshots
| The new update "No Dead" has been posted. | 11 Jun 2015 |
| The new update "First Overworld Forthcoming" has been posted. | 15 Sep 2014 |
| The demo Kusoge (r01) has been uploaded. | 23 May 2014 |
| 7 screenshots have been posted. | 23 May 2014 |
| The quest project for Kusoge! 「クソゲー」 was opened. | 21 May 2014 |
「クソゲー」
Kusoge! is my attempt to express everything that a questmaker should not do, when making a ZC game. The entire model is to take all of the worst aspects of video games, and package them together, as a lesson of sorts, as to why hateful things, are hateful...
For those with a limited lexicon of Japanese words, and terms, the word 'Kusoge' means a 'shitty game', and that's the legitimate intent here. Something as atrocious, frustrating, and evil as possible.
This is not quite intended to be a game to enjoy, but it is intended to be a game, although you;d need to be a complete masochist to play it.
Despite this, I intend to use quite a bit of scripting, to make things happen, mostly revolving around completely idiotic ideas as follows:
Again, if you ever play this: Rate it if you want, but try to remember the idea behind it. Please rate it on how well it emulates a terrible game, rather than rating it on how 'fun' it is to play. It isn't fun. That's the idea; but ratings that define it's awful-factor would be useful. Feel free to make up your own rating system too, as a post. I use a score-based system, when rating things, adding, and subtracting points, to formulate an overall rating, broken down into Virtues, and Sins, with individual scores for each, plus overall ratings. I feel this is more useful than a simple single rating.
That's if you can tolerate it for the length required to actually rate it.
The first area, BTW, is titled 「1レベル 退屈の罪」('Ichi Reberu: Taikutsu no Tsumi', meaning 'Level 1: Sin of Tedium')
*as Moosh noted, these are ideas taken from 「たけしの挑戦状」(Takeshi no Chōsenjō;), one of the most infamous pieces of Kusoge for the FC/NES.
**No promises on this. Making a kana-based font for Tango is no simple process. if I do manage to achieve it, I'll also use it in an FDS port of Zelda no Densetsu to ZC.
Kusoge! is my attempt to express everything that a questmaker should not do, when making a ZC game. The entire model is to take all of the worst aspects of video games, and package them together, as a lesson of sorts, as to why hateful things, are hateful...
For those with a limited lexicon of Japanese words, and terms, the word 'Kusoge' means a 'shitty game', and that's the legitimate intent here. Something as atrocious, frustrating, and evil as possible.
This is not quite intended to be a game to enjoy, but it is intended to be a game, although you;d need to be a complete masochist to play it.
Despite this, I intend to use quite a bit of scripting, to make things happen, mostly revolving around completely idiotic ideas as follows:
- Rooms, that require the player to press a button repetitively, as often as 1,000 times.*
- Areas, that require the player to wait hours, before they can leave.*
- Scripted enemies that are entirely unfair.
- Mock items, that do terrible, and useless things.
- Intentional glitches.
- Absurdly complex button combinations.
- Puzzles with no obvious solution.
- Bosses that border on the impossible.
- Removing items on continue, including weapons, keys, and such; returning them to their previous positions, forcing the player to backtrack to get the again.
- Control reversing (.g. up becomes down).
- Laser-shooter hell.
- Items that appear to be basic tools (like swords),m and look to be useful, but in fact, kill you.
- Bad endings, by default.
- items that remove equipment (beyond just Rupoors).
- Negative HCs.
- items that reduce HP & MP.
- Cursed items.
- Poison, rather than potion.
- Random warps.
- Hell-mazes.
- Infinitely spawning enemies.
- Invisible enemies that spawn indefinitely.
- Enemies that split on hit, and split on death, with no means to kill them.
- Entirely illogical obstacles.
- Food & Water needs (as a pointless Gimmick)
- Sinking/drowning expansion.
- Stamina.
- Eye-sore flashy effects.
- Title screens.
- Cut-scenes.
- Credit rolls & ending sequences.
- A difficulty mode selection.
- An after-game 'Hard Mode'
- Incorporating Katakana/Hiragana messages, with no translation**.
Again, if you ever play this: Rate it if you want, but try to remember the idea behind it. Please rate it on how well it emulates a terrible game, rather than rating it on how 'fun' it is to play. It isn't fun. That's the idea; but ratings that define it's awful-factor would be useful. Feel free to make up your own rating system too, as a post. I use a score-based system, when rating things, adding, and subtracting points, to formulate an overall rating, broken down into Virtues, and Sins, with individual scores for each, plus overall ratings. I feel this is more useful than a simple single rating.
That's if you can tolerate it for the length required to actually rate it.
The first area, BTW, is titled 「1レベル 退屈の罪」('Ichi Reberu: Taikutsu no Tsumi', meaning 'Level 1: Sin of Tedium')
*as Moosh noted, these are ideas taken from 「たけしの挑戦状」(Takeshi no Chōsenjō;), one of the most infamous pieces of Kusoge for the FC/NES.
**No promises on this. Making a kana-based font for Tango is no simple process. if I do manage to achieve it, I'll also use it in an FDS port of Zelda no Densetsu to ZC.
No DeadStarted by Timelord , 11 Jun 2015 |
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First Overworld ForthcomingStarted by Timelord , 15 Sep 2014 |
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Moosh
Posted 23 May 2014 - 07:46 PM
Zoria no Chōsenjō? Sorry, I couldn't resist.
I have to say the first two ideas on your list sound absolutely terrible even if you're trying to make a bad quest because they lock most players out the rest of the quest. There's no way in hell I'm going to wait an hour or hit a trigger 1000 times just to continue playing an intentionally awful quest.
I have to say the first two ideas on your list sound absolutely terrible even if you're trying to make a bad quest because they lock most players out the rest of the quest. There's no way in hell I'm going to wait an hour or hit a trigger 1000 times just to continue playing an intentionally awful quest.
- DCEnygma likes this
SyrianBallaS
Edited 22 May 2014 - 12:55 PM
This seems like it's using the hardcore mode of fallout new vegas, and there was this one vault where 50 robots try to kill you with there turret guns
Bosses that border on the impossible; if you don't have a missle launcher or mini nuke, the mother deathclaw is pretty much impossible to beat on hardcore and hard mode
Bosses that border on the impossible; if you don't have a missle launcher or mini nuke, the mother deathclaw is pretty much impossible to beat on hardcore and hard mode


