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Report Kusoge! 「クソゲー」

Overview
Creators: Timelord , Eddy Status: Active Genre: Other ZC Version: 2.50 Project Started: 30 Mar 2014 Project Opened: 21 May 2014
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「クソゲー」

Kusoge! is my attempt to express everything that a questmaker should not do, when making a ZC game. The entire model is to take all of the worst aspects of video games, and package them together, as a lesson of sorts, as to why hateful things, are hateful...

For those with a limited lexicon of Japanese words, and terms, the word 'Kusoge' means a 'shitty game', and that's the legitimate intent here. Something as atrocious, frustrating, and evil as possible.

This is not quite intended to be a game to enjoy, but it is intended to be a game, although you;d need to be a complete masochist to play it.

Despite this, I intend to use quite a bit of scripting, to make things happen, mostly revolving around completely idiotic ideas as follows:
  • Rooms, that require the player to press a button repetitively, as often as 1,000 times.*
  • Areas, that require the player to wait hours, before they can leave.*
  • Scripted enemies that are entirely unfair.
  • Mock items, that do terrible, and useless things.
  • Intentional glitches.
  • Absurdly complex button combinations.
  • Puzzles with no obvious solution.
  • Bosses that border on the impossible.
  • Removing items on continue, including weapons, keys, and such; returning them to their previous positions, forcing the player to backtrack to get the again.
  • Control reversing (.g. up becomes down).
  • Laser-shooter hell.
  • Items that appear to be basic tools (like swords),m and look to be useful, but in fact, kill you.
  • Bad endings, by default.
  • items that remove equipment (beyond just Rupoors).
  • Negative HCs.
  • items that reduce HP & MP.
  • Cursed items.
  • Poison, rather than potion.
  • Random warps.
  • Hell-mazes.
  • Infinitely spawning enemies.
  • Invisible enemies that spawn indefinitely.
  • Enemies that split on hit, and split on death, with no means to kill them.
  • Entirely illogical obstacles.
  • Food & Water needs (as a pointless Gimmick)
  • Sinking/drowning expansion.
  • Stamina.
  • Eye-sore flashy effects.
Aside from this type of thing scripting will be used for some useful things:
  • Title screens.
  • Cut-scenes.
  • Credit rolls & ending sequences.
  • A difficulty mode selection.
  • An after-game 'Hard Mode'
  • Incorporating Katakana/Hiragana messages, with no translation**.
Anyone that is in an angry mood, that wants to participate, by making this the most awful ZC experience possible, is welcome to join.

Again, if you ever play this: Rate it if you want, but try to remember the idea behind it. Please rate it on how well it emulates a terrible game, rather than rating it on how 'fun' it is to play. It isn't fun. That's the idea; but ratings that define it's awful-factor would be useful. Feel free to make up your own rating system too, as a post. I use a score-based system, when rating things, adding, and subtracting points, to formulate an overall rating, broken down into Virtues, and Sins, with individual scores for each, plus overall ratings. I feel this is more useful than a simple single rating.

That's if you can tolerate it for the length required to actually rate it.

The first area, BTW, is titled 1レベル 退屈の罪('Ichi Reberu: Taikutsu no Tsumi', meaning 'Level 1: Sin of Tedium')

*as Moosh noted, these are ideas taken from 「たけしの挑戦状」(Takeshi no Chōsenjō;), one of the most infamous pieces of Kusoge for the FC/NES.
**No promises on this. Making a kana-based font for Tango is no simple process. if I do manage to achieve it, I'll also use it in an FDS port of Zelda no Densetsu to ZC.