EDIT: It should also be noted that diagonal shots facing right/left simply use the right/left animation, while diagonal shots facing north/south use the diagonal animations.
Directional Boomerang Guide (corrected animation)
Overview
Creator:
Old-Skool
Updated: 04 Sep 2014
Downloads: 25
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Download Tile (19.61 KB) |
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| Tags: Item, Sprite, Weapon | |||
Information
ATTENTION: THIS IS A UTILITY GUIDE AND NOT INTENDED FOR GRAPHICAL MERIT. RATE ONLY BASED ON HOW USEFUL IT WAS TO YOU. I'M NOT SAYING YOU'RE AN IDIOT FOR VOTING IT DOWN BECAUSE ITS JUST A BUNCH OF ARROWS, BUT WELL... I'LL LET EVERYONE ELSE DETERMINE THAT.
This is a utility tile submission which allows users to easily and quickly identify the placement of tiles when using directional boomerangs.
This is a utility tile submission which allows users to easily and quickly identify the placement of tiles when using directional boomerangs.
About Reviews
Description
This is a utility tile submission which allows users to easily and quickly identify the placement of tiles when using directional boomerangs. It also assumes that the boomerang item has corrected animation turned on. Each direction consists of four frames and will loop back to frame 1 from frame 4.
You'll notice that unlike with, say, enemies, these tiles have no break or pause between them. The diagonal tiles pick up *right* after the cardinal ones. That's just how they are in Zquest and ZC.
Please note that this is designed for use in ZC 2.5.
You'll notice that unlike with, say, enemies, these tiles have no break or pause between them. The diagonal tiles pick up *right* after the cardinal ones. That's just how they are in Zquest and ZC.
Please note that this is designed for use in ZC 2.5.
Credits
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