Screenshot of the Week 71
#1
Posted 21 November 2004 - 04:06 PM
IaN
masterlink3000
Snort
Preview of new dungeon tiles.
Shoelace
This is why they tell you not to walk through the forest at night!
Mr. Z
The Eastern Palace... the place to get a shiny new sword.
Yeah, yeah, I know I'm late but work called and they was short on staff so I went in to help out.
PrinceMSC
#2
Posted 21 November 2004 - 04:12 PM
In the shot in the thread, it looks like it lost major detail, that sucks.
Edit: Dang it, I can't figure out why it turned out that way. It didn't look like that when I sent it. The picture right here is my orginal one, I didn't change it. sigh....
Edited by Shoelace, 21 November 2004 - 04:21 PM.
#3
Posted 21 November 2004 - 04:14 PM
#4
Posted 21 November 2004 - 04:22 PM
OH, happy 500th post Prince!
Edited by IaN, 21 November 2004 - 04:25 PM.
#5
Posted 21 November 2004 - 04:22 PM
IaN: Okay ... ... Ownage ... No doubt here. Perhaps you could add a bit more on the trees? There doesn't appear to be as much shading as I think could be done. Could you make the darkness kind of creep higher up the tree? Otherwise, I definitely voted for your screenshot. The Butterfree is very well shaded. And that house, .. oh man.. That house has "shizzle" written all over it!
masterlink3000: Well, I've seen this before, and again, I must recommend that you make the spots of light shift a few pixels in random directions to make it interesting.
Snort: Very nice walls, man. Looks like something either NoeL or Prince would do. Did you draw those?
Shoelace: Looking interesting. Improve the little impy forest things' graphics, and add a bit more detail, (I.e. a forest canopy, like everyone else has by now. ) and it'll be really cool.
Mr. Z: Ah, nice tower thing. It's fairly standard, what can I say?
#6
Posted 21 November 2004 - 04:26 PM
IaN: Okay ... ... Ownage ... No doubt here. Perhaps you could add a bit more on the trees? There doesn't appear to be as much shading as I think could be done. Could you make the darkness kind of creep higher up the tree? Otherwise, I definitely voted for your screenshot. The Butterfree is very well shaded. And that house, .. oh man.. That house has "shizzle" written all over it!
Liek that? Some screenies get chnaged apperently when they're uplaoded to PZC?
#7
Posted 21 November 2004 - 04:26 PM
No, I got these from *cough*TMC*cough*
(Note: Here's the shot in it's original location.)
Edited by Snort, 21 November 2004 - 04:30 PM.
#8
Posted 21 November 2004 - 04:35 PM
IaN: Pwnage man, awsome tiles can't wait to see them in a quest.
#9
Posted 21 November 2004 - 05:04 PM
#10
Posted 21 November 2004 - 05:41 PM
I voted IaN's shot since his is simply the best. But the trees should definitely have black borders around them.
#11
Posted 21 November 2004 - 07:49 PM
masterlink3000: Very cool...It's Light on 3
Snort : It's good for a test 2
Shoelace : Woah!Many deku! ^^ 5
MrZ : Nice effect of cloud 4
#12
Posted 21 November 2004 - 10:22 PM
kinda bland. it needs more going on, like torches, or trees outside
IaN
woo, minish cap tiles. is that a pokemon?
masterlink3000
it's to hard to tel what's going on. it looks nice, though, but it needs to be brighter
Snort
eheh, more minish cap tiles. pretty good with ripping, but it should be an in-game screenshot
Shoelace
I really like this one. those little black soldiers are awsome
Mr. Z
very nice shot. not really much to comment on
I haven't voted yet. It's a tough decision
Edited by link3505, 21 November 2004 - 10:22 PM.
#13
Posted 21 November 2004 - 10:41 PM
#14
Posted 21 November 2004 - 11:56 PM
Shoelace & Masterlink's screenshots are too dark to see clearly. I had to strain my eyes alot...but still they look good
Snort's screenshot looks very empty despite the nice looking Minish Cup walls.
Mr Z's screenshot looks like something we've seen before & kinda boring even if you take off the clouds layer.
Link128, why is there rain in a passageway? It looks weird & strange. Nothing impressive about the screenshot though.
#15
Posted 22 November 2004 - 12:37 AM
Side view, eh? Hmm, interesting... but it'd be nice if it used a greater variety of tiles. Why is the rain purplish? I think you should recolor it, if your problem is the dungeon palette.
Ian:
This week isn't a very good week for shots, IMO, so I somehow felt one screen would run away with the votes... well, for once, I'm sorry, but I really don't think this one deserves it. The house tiles are cool, the ladder tiles are cool, the fence tiles are cool. But I hate this layout. The grass is placed randomly and looks like a mess, the tree graphics clash with the rest of the tiles and look very flat, and well... there's not much going on here, either. All the good content is in the tiles.
ML3K:
This room is way too cluttered...
Edit: One other thing. You shouldn't have a dark translucency over that "entrance" passageway. If you're going to use those tiles, you have to treat it as a light source, and make a new shape of "light" to shine from it (the circle-shaped ones you already have are good for torches and skylights, but not doorways).
Snort:
Hey, cool. Where did you get those wall tiles? They're very nice.
Unfortunately, I don't like the rest of this shot, due to the way-too-bright green and the unappealing floor pattern.
Shoelace:
Fun scene... looks good. However, the color is being leached out by whatever palette or translucency you're using. It looks like one whole shade of green is missing.
Mr. Z
This shot defines the difference between fancy tiles and good layout. There's nothing new here, yet I like it already. My vote goes here!
EDIT:
....WAITASECOND!!
Shoelace! Crap! What happened to your picture?! The one we SHOULD have seen looks 10x better... Sorry, Shoelace, my vote WOULD have gone to yours if I'd seen that in time. But regardless, good job. I'm sorry it got screwed up during transmission. :\
Edited by Radien, 22 November 2004 - 04:20 PM.
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