Despite this, a ton of work has gone on;
- Tons of cleanup of combos and tiles, making it easier to find things and removing duplicates of combos or tiles. For instance: step switches that activate by step and not a block are consistent and using the same combos (now that I have been all in on combo triggers I am making sure I am consistent with heir usage.
- Converted all Ghosted enemies and bosses (Legionnaire and Shambles) to NPCs and removed eweapon creation using ghost (ToN is ghost free!)
- Perhaps a dozen sidequests were created
- 99% completion of The Lore File, lore is written for everything except the one thing I know is post game, obviously I will revise and make sure The Lore File is consistent with what is actually in the game
- This is significant because with The Lore File this far along there are practically no unknowns to the future of development (e.g. I know what every boss will be, every dungeon theme, and all story flow)
- Maintaining engine updates to be caught up to the latest features and bug fixes
- Created flows and attack patterns for bosses up to Level 9 (6 more bosses)
Aside from the bosses and doing other smaller things, I will attack lv10. I am still in the hardest stage of level 10 where I am dungeon carving and trying to plan like 10 things ahead... is rough.
No work on Paladin Mode yet... still not sure how exactly I will be tackling that....
No idea when Demo7 will come out, way too soon to know. But, if I get all of the bosses for all completed dungeons done in demo 7, V1 will not have too much content additions and will be significantly more focused on polishing and improving. My goal is for everything post demo7 will be polishing and adding post game and best ending content (if I dont decide to have best ending in demo7)


