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Golvellius la Quete du Second

Rating: 4.54/5 (40 ratings)
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Quest Club 36 - Golvellius la Quete du Second


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#1 Haylee

Haylee

    ~ I will spread my wings ~

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Posted 05 June 2026 - 11:44 AM

Golvellius la Quete du Second by wonderboy.bobi

 

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One of the few quests I played. I quite enjoy it because of the classic feel and nostalgia. Probably has to do something with the sound effects.

 
This is perhaps one of the most fascinating pulls on the database. The community is no stranger to non-zelda fan projects for sure. There's plenty of Mario and Metroid stuff. It's always a little interesting when it's a game based on, in this case, an obscure master system game. Even more fascinating to me is well after the release of this quest, the creator would go on to make an indie game of their own that's on Steam and modern consoles called Aggelos (Which currently has a sequel getting released this year.). My prediction for how this quest will go is that it'll very much be the kind of project that walks so the dev's future projects can run, and I find stuff like that super fascinating, and I'm really looking forward to see what this quest has to offer.
 
As always, the thread on the discord can be found [HERE]. I'm really looking forward to this one!



#2 Russ

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    Caelan, the Encouraging

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Posted 15 June 2026 - 02:33 AM

Alright, well so far, this one's... a bit of a mixed bag?

 

Let's start with the obvious. The aesthetic is wonderful. Unique tiles and generally gorgeous usage of them makes for a beautiful experience, and the attention to sound effects and music complement it well. No complaints here.

 

The overworld... mostly works? It's a bit linear, but it's still fun enough to explore.

 

Dungeon design is a bit of a mixed bag. I got up through level four. The first two dungeons are short, but they work. The next two... three is a bit esoteric, and four even more so. It's not terrible, and there's some cool stuff, but it's not fantastic either? It feels... kind of like an average 2.10 dungeon?

 

Honestly, 2.10 is a good way to describe the quest. It's not a 2.10 quest, but it does very little with 2.50. Mostly just uses the sound effect editor and occasionally uses the enemy editor. And unfortunately, it only uses that for evil.

 

The quest's biggest flaw so far is definitely that its difficulty is overturned. I watched someone ragequit on the level 4 boss (which I struggled on myself), and it does tend to toss a lot of tough enemies your way early on. I mentioned the enemy editor, but as far as I can see, it wasn't used to make new enemies, just increase stats on existing enemies. Fireball shooters in particular deal far too much damage.

 

It also has... some perplexing economy decisions. Aforementioned level 4 boss requires you to either spend money on potions or spend money to heal yourself before the boss and play nearly perfectly. You're immediately followed up by having to pay 250 for the next progression item, which is almost certain to force you to grind for cash to progress.

 

I guess overall, the quest isn't bad. I'm enjoying it. But it's definitely got a lot of flaws and seems to be banking on the admittedly very snazzy coat of paint distracting you from those flaws. Curious to see if it continues to hold up or not. 



#3 Haylee

Haylee

    ~ I will spread my wings ~

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Posted 16 July 2026 - 02:43 AM

I suppose I'll go ahead and say I played this in my own time for funsies, and I really enjoyed it! My full review can be found here.

 

Overall, I think it's a very pretty quest, with really good puzzles, but expects a lot out of the player in terms of gameplay. I had fun with this one.




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