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Deedee's Smol Quest


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#1 Deedee

Deedee

    Small Pixie Dragon

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Posted 10 May 2026 - 07:01 AM

Deedee1.pngDeedee2.png

Download Link (requires the latest, 10th of May 3.0 build)

Music Download (put this in the same folder as the quest; otherwise most of the game will be silent).

Content warning: ABDL (that's diaper fetish), age regression, optional diaper usage.

Deedee's Smol Quest (or, alternatively, "Deedee makes a fetish quest") is a short, 1 dungeon quest that has some stuff I'm into. It's not very big, and neither is Deedee.  Deedee gets cursed and age regressed and needs to find a cure. Maybe gets babied along the way?

Playtime: 30-45 minutes? It's smol.

Dev Notes (Contains Spoilers!)


Music Credits


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#2 Deedee

Deedee

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Posted 11 May 2026 - 01:33 PM

Because I'm a perfectionist and minor bugs bug me, I'm gonna link a version that has some bugs fixed. The version I posted is fully playable, and if you're stubborn about playing the quest as originally submitted for the deadline you can play that, but if you would rather play a version that has a few bugs fixed then feel free to use this link: https://www.mediafir...lQuest.qst/file(you will still need to download the music from the original post).



#3 Moosh

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Posted 11 May 2026 - 02:03 PM

I helped test this one so I was pretty familiar with it already. It's a really fun demo with some killer movement feel. It's really fun just rolling around and fidgeting with things in the world. The dungeon is fun and the boss at the end is completely mind blowing for ZC. There is a warning about fetish content but I'd say it's very enjoyable to somebody who's not into it still. The only scene one could find objectionable comes with a warning and is completely opt in. So at worst it's just unusual set dressing for dope gameplay. Like Bowser's Inside Story. If I were to give one negative here it's that there isn't enough of it. One might call the quest quite small even. Please make more. Let me roll around and fight more crazy bosses.


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#4 chocobothief12

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Posted 11 May 2026 - 03:07 PM

My thought on this quest can be summed up in one word, Smol.

 

It has plenty of charm, rolling as a movement option, and enough silliness in its short story to put a smile on my face for days to come. The scrolling screens took a bit of getting used to, but I enjoyed it after getting my bearings. As was said, the quest has warnings. it might not be for everyone, but it is harmless fun.

There were some features I would have loved to see to match the quests overall theme, and said thoughts were voiced during gameplay. I would not mind going through a full blown quest like this with a large curiosity for what possible things would be added to it down the road. The boss in general already had my mouth open in surprise, followed by small chuckles of happiness seeing a feature I've never seen being implemented in ZC.

Thank you for sharing!


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#5 Haylee

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Posted 12 May 2026 - 01:34 AM

Fascinating quest, that is honestly very fun to play.

 

While I cannot speak for the fetish content, as it's not one that I have, I can talk about how it plays, and man???????? It's sick?????? Movement is really fun, and the other custom item is quite fun to mess around with too.

 

Spoiler

 

The difficulty was also tightly designed in a way where I had no trouble just cruising through it. It was a very fun time.


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#6 Mani Kanina

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Posted 13 May 2026 - 03:24 PM

It was, indeed, a smol quest. Not the shortest entry in the contest, but also not the longest. What stick out to me is the amount of polish.


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#7 Hari

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Posted 15 May 2026 - 09:54 AM

Very cozy quest with a lot of attention to detail. All the mechanics feel really polished and well crafted, and I think the small details all add up to make a very intentional, focused experience. The rolling mechanic is very neat and has a satisfying feel to its design. I enjoyed trying to chain rolls as much as possible from room to room which was pretty fun. The toy blocks with physics that you can knock around is a cool thing to play around with, and while it is a small thing (literally), I think it's an essential load-bearing component of the quest that really solidifies the vibes. The enemies being able to interact with them as well is a cute detail, and I like how the sfx for them is also made to feel small to match the tiny-ified version of the color blocks from OoA used for the graphics. Also this mechanic is a basically a stim toy mechanic, and I think that's rad. Like more quests should have stim mechanics in my opinion. I need to implement some in my own projects. Video game mechanics that facilitate stimming are good.

 

The boss was pretty cool, and the viewport zooming out during it is nifty. Makes the boss feel really imposing compared to the smol player. I feel like Z3 scrolling has a lot of potential for conveying scale, which this boss fight definitely taps into. Using the GBA mechanic from FSA for vore wasn't something I had expected, but it was a neat and creative use for it. (Does FSA have vore in it? I haven't played FSA) It reminds me a lot of how some of the boss fights in Bowser's Inside Story work, where you switch back and forth between an internal and external view for combat. Also I wish dragongirl advance sp was real, I want one. (if I knew how to hardware mod, I could just make my own I guess lol) The inclusion of a GBA mechanic hit for me pretty well in contributing to the littlespace vibe of the quest cuz of me being in the exact right age group, as the GBA was my childhood game system. Very nostalgic.

 

But yeah, I really enjoyed this one, is my favorite from the contest. It was a very comfy experience. If you end up making an expanded version of this quest at some point in the future, I'll definitely be playing it. :3


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#8 Twilight Knight

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    Tell all with glee, Argon's on PureZC

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Posted 16 May 2026 - 07:32 AM

I really enjoyed this little quest. It was so smooth with the jump/roll ability and the gameplay was very pleasant. The ABDL warning I don't think is necessary, it was rather cute and totally not disturbing.
 
I will submit a full review to Mani Kanina once I've played every entry, but I did record my playthrough for YT: https://youtu.be/Xt8NkN0DYjk 

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#9 Russ

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Posted 17 May 2026 - 04:57 PM

Man, so much to talk about here. I know I talked a lot in VC, but let's try to organize some thoughts here.

 

Let's set aside the elephant in the room and focus on the gameplay first. It's good. It's really good. The rolling is insanely satisfying. Hari hit the nail on the head calling it a load-bearing component. I'd love to see future work expand on the mechanic. The overworld's a little simple, but it works. The dungeon itself is fantastic. It makes great use out of not all that many screens. The gimmicks are all fun, and the baby-ified enemies are actually kind of adorable? The boss is insane in every sense of the word. The zooming and panning of the camera had to have been a mess to setup, but well worth it, and the FSA mechanic is wonderful.

 

Now hopping back to that elephant. I kind of love that you made a quest that puts the most "shameful" parts of you on full display. Speaking as someone who's always been pretty ashamed of the things that make me tick (whether they be fetishes, hyperfixations, or just basic interests), it's encouraging to see someone just drop it all onto the page and go "There, what you gonna do about it?" I think the story walked the line pretty well, handling material that could've come across as "icky", so to speak, but making it mostly cute or, at the very worst, mostly inoffensive. The ideal way to make fetish content is to have it really appeal to people with the fetish without alienating the rest of the audience, and I think you accomplished that pretty well.

 

In the end, my only real complaint is I want more of it. Give me the other ghosts of age-regression, Deedee! :P


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#10 Lejes

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Posted 20 May 2026 - 07:15 PM

Deedee starts her entry off strong with a cute cutscene that shows what the tenor of the quest will be. And it keeps the ball rolling with the delightful rolling movement tech that goes so well with the larger scrolling regions in ZC 3.0. But the overworld isn't really the focus here, with the player immediately getting thrown into gay baby jail. The first (and only) dungeon reminds me of the better dungeon rompers of ZC past, but that's not to say it's derivative. It incorporates scrolling regions for a fresh (to ZC at least) design paradigm, but also goes beyond ZC limitations with seamlessly integrated scripted gimmicks. I loved the various bits of visual flourish, too, like the sleeping, and tumbling blocks. The custom viewport also really helped elevate the overall feel of the quest. And now for the elephant in the room...the boss! The dungeon is solid, but the boss is a spectacle. If Deedee had spent the entire three weeks on just this boss, it still would have been an accomplishment. Not to knock bosses that fire projectiles and move at the player — I've made one or two myself — but this one aims for "real Zelda game" in the care it puts into the visual presentation. It's very faithful to the Four Swords Adventures inspiration, nailing down the feel instead of settling for a close-enough facsimile. All the more impressive for a not especially difficult first dungeon boss. There's an understandable impulse for quest makers to crank up the difficulty on any boss they put this much effort into, to make sure the player doesn't just breeze past something they spent this much time on. But Deedee resists that temptation and I think this quest is better off for it. Ending the quest with another cutscene instead of the traditional "DEMO END" combos just puts a nice little bow on it. I'm looking forward to seeing the future expansion that is in the works.

 

If I had to give this quest a rating, I would say it's 5/5 bananas.

 


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#11 Erased Memory

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Posted 29 May 2026 - 03:41 PM

First off, I'd like to say, I like the way the camera sort of drags in regions. Its a little atypical to what I'm used to with regions and makes for a great experience. Secondly, I like how the jump mechanic is taught.

 

The attention to detail is amazing. Everything from being able to jump into cribs to being able to knock cubes around. 

 

The little roll after the jump not only made the game feel unique, but added challenge in certain spots.

 

The only thing that was a drag was how far back the top floor spotlights put you. It causes me to rush, which can lead to less desirable play.

 

I absolutely loved the boss. The gimmick for how to defeat him was cool, you have to light torches, attack him, then get sucked into him and fight his inner baby. Was a lot of fun.

 

This was easily my favorite entry. It was the right length for a contest entry and a near perfect demonstration of ZC editing skill. 


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