Nice.
Zeron
Peak screen design
Joelmacool
Summer 2026
Twilight Knight
Hope I find diamonds
Screenshot of the Week 869
#1
Posted 19 January 2026 - 09:05 PM
- Joelmacool, Judasisrising and Zeron like this
#2
Posted 20 January 2026 - 01:29 AM
Zeron: Imminent contests make for uncommon concepts. And puns.
Joelmacool: Is... Is that bubble melting?... Anyway, well done making ruins overrun by magma. The rock (obsidian maybe?) works well to make it look like the magma has been affecting it for a while. Good screen overall, especially for a hard environment. Your mastery of the classic tileset is impressive.
Twilight Knight: Good, simple cave screen. I think the water adds nice interest without being too eye catching for a transition screen.
- Anthus, Twilight Knight, Joelmacool and 1 other like this
#3
Posted 20 January 2026 - 07:36 AM
Hi
3 very good screens hm.
Joelmacool: nice clean subscreen.
Zeron: This screen is nice , i like the view on the landscape.
Twilight Knight: Good idea using minecart in a cave ,was it hard to use kind of bridge over the water.
- Anthus, Twilight Knight, Joelmacool and 1 other like this
#4
Posted 20 January 2026 - 01:56 PM
- Anthus, Twilight Knight and Zeron like this
#5
Posted 25 January 2026 - 06:36 AM
Great work this week guys! Just some quick comments:
Zeron - I really like this shot. At first glance this looked like another old throwback to the 1.92 days,
with a high mountaintop and the scenery from the distance. But what really drew me into this shot
was the ocean in the corner. Definitely not something done back in those days. I've seen a lot of
water animated horizontally or vertically but not often at an angle. The clouds are a nice touch,
and outside of Ganon's strange palette, everything fits. Voted here (I also think I called you
"Zenon" last week. Definitely shouldn't post when you have a cold...)
Joelmacool - I love the mood this shot puts on. A ruined dungeon decimated by magma. It
gives it a rough feel with the broken tiles surrounded by the rock / hardened magma. I'm
not sure what the chains are and there's some perspective issues (for some reason the
ground looks to be at a lower level than the corridor and walls, probably due to the
castle tiles being "above" the rock tiles and it throws me off a bit). Still really love this one.
Twilight Knight - Simple yet beautiful. I don't really have much to say. This really has
a "Final Fantasy" vibe to it, which may be the highest compliment I can give. It looks
right out of a professional game. I have a feeling the player with zoom past this scene
in an instant, so in a sense it's mottainai (a shame they will only see it so quickly), but
it's these little details that builds the experience so well.
Thanks for the shots everybody. This is always so fun for me to look at, and it always
makes my imagination go, as if I'm looking at the video game magazines of old
imagining what those games will be like. Much much appreciation. Cheers y'all!
スティーブ
- Twilight Knight, Joelmacool and Zeron like this
#6
Posted 25 January 2026 - 04:50 PM
Thanks for the kind comments everyone.
Good competition this week! Zeron with some beautiful scenery and Joel with a great fiery cave, 2 strong screens.
was it hard to use kind of bridge over the water.
Actually I don't use a real minecart script, it's just a cutscene made with FFCs and a minimal amount of scripting.
- Judasisrising and Zeron like this
#7
Posted 26 January 2026 - 10:58 PM
Joel takes the win for SotW 869! congrats! ![]()

Summer 2026
Joelmacool (11 votes [52.38%])
Zeron (5 votes [23.81%])
Twilight Knight (5 votes [23.81%])
Also tagged with one or more of these keywords: Joelmacool, Zeron, Twilight Knight
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