Yonder
I'm back at the Expo with another Yonder showcase, providing insight into all the big (and little) things added to Yonder in the past year.
Last year, I revealed that I made several improvements to Yonder, ranging from upgrading the quest to 2.55 and introducing the roll and defence abilities to the quest. While there aren't as many drastic changes to the quest this time around, I have been focusing my efforts on making more dungeons. So much so, that I'm now working on the penultimate main dungeon of the quest!
Next Plans
After the dungeons are all done and dusted, I'll move swiftly over to setting up all the side quests and main quest cutscenes. I intend to add a bit of complexity into the side quest system of the quest, utilising many of the 2.55 additions to make the world feel that much more alive.
While I can't say much about the side-quests right now, I can share a few images of where you could find these notable people...

Looks like the red and blue priests are having a bit of an argument... perhaps a chance to help out this old Church?

Looks like this large spider can speak! What will it ask of you?
New Dungeons!
In terms of new main-quest progress, I'll be able to show three new additions to Yonder's dungeon line-up:


Explore the vast and sprawling Fulcrum's Fortress! What secrets will you uncover during your venture in these ruins?


A simple Gelid Manor, covered now in snow and ice... though once home to a lineage of elite soldiers.


Explore the evil of the Hallowed Mourn, rich with layered history... The evil taunts you, and yet you feel as if you are not alone.
And that is all for this year's report! Thank you all for reading the update; if you have any questions, do let me know.
If you were looking for a demo to try, I'd recommend checking out the demo from the 2023 Spring Expo. It's quite outdated now, but will still give good insight into how the quest will play when it does inevitably release!
With that said, thank you again for reading - time for me to get back to quest making!

