Jump to content

"One Screen Gollab"

Rating: 4.82/5 (7 ratings)
Photo

Quest Club 31 - "One Screen Gollab"


  • Please log in to reply
1 reply to this topic

#1 Haylee

Haylee

    ~ I will spread my wings ~

  • Contributors
  • Real Name:Haylee
  • Pronouns:She / Her
  • Location:Filgaia

Posted 01 December 2025 - 08:08 PM

"One Screen Gollab" by Ambient Silence

 

q795s1.pngq795s2.png

 

 

One Screen Gollab is the follow up to Go Gollab. It is a medium sized quest with four main dungeons and a ton of side content. A great number of people contributed to this quest, and I feel it deserves a spot in Quest Club.

This is an exciting one for me to be returning to running QC on! One Screen Gollab was my favorite quest I played the year that I played it, and it's been about half a year since Go Gollab was in QC, so it's definitely fair game to it to finally make an appearance here! There's a lot to love here from every contributor to the project, and I look forward to looking back on it!
 
With the nonlinearity of this one, and the fact that there's mutliple playable characters, the actual progression of each player should be pretty interesting as well! I hope ya'll look forward to this one.
 
As always, a thread on the discord can be found here, so feel free to use both this thread and the discord thread to your heart's content!


  • Twilight Knight, Shane, Eddy and 1 other like this

#2 Haylee

Haylee

    ~ I will spread my wings ~

  • Contributors
  • Real Name:Haylee
  • Pronouns:She / Her
  • Location:Filgaia

Posted 08 December 2025 - 01:02 AM

So I may have overestimated the length of the quest a bit... apparently it's closer to 4-5 hours. I made it to the final dungeon, and did literally everything except for the boss rush. Honestly I might finish the rest in my own time, because we're most assuredly going to have to do another .5 Quest Club for the remainder of the month.

 

I basically stand by my opinions on this quest from the last time I played it. It genuinely rules and its nonlinearity (only being gated by a short hookshot dungeon that honestly acts as a really good tutorial for how the quest itself is structured.) is honestly some of the best I've seen nonlinearity be handled in a quest, and it's something I'd love to see more of.


  • Shane likes this


1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users