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Summon weakness crashing the game + Transform on death?


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#1 Roebloz

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Posted 16 October 2025 - 02:09 PM

I'm trying to make some custom bosses for my DELTARUNE tileset (Not sure if that's usually very common, but whatever) and I'm trying to make a Patra summon a minion on hit, however, setting the weakness to "Summon" just makes the game crash as soon as HERO_SWORD's well, sword, hits the Patra or its eyes. Also, is it possible to make an enemy other than Walking Enemies split or transform on death? (I'd like for the boss to be multi-phase without having to necessarily rely on screen warps and such.)


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#2 Blackpaintbowser

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Posted 20 October 2025 - 10:57 AM

I'm trying to make some custom bosses for my DELTARUNE tileset (Not sure if that's usually very common, but whatever) and I'm trying to make a Patra summon a minion on hit, however, setting the weakness to "Summon" just makes the game crash as soon as HERO_SWORD's well, sword, hits the Patra or its eyes. Also, is it possible to make an enemy other than Walking Enemies split or transform on death? (I'd like for the boss to be multi-phase without having to necessarily rely on screen warps and such.)

 

I imagine that enemies such as patras don't like to be modified. usually only walking enemies can split, but with this script: https://www.purezc.n...=scripts&id=238 you can make other do it too




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