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Puzzle Reset


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#1 TLOZace5000

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Posted 21 July 2025 - 09:53 PM

Let's say I have a tiered puzzle where you have to hit four switches in a specific order to trigger the Secret Combos 16-31. Is there any way to set this up where if the player hits the wrong switch in the sequence, then the puzzle resets, forcing the player to start over? 

 

It may require some kind of scripting.
 
I am using 2.55.


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#2 TheRock

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Posted 22 July 2025 - 02:28 PM

Cambria The Lost Worlds does this on Map 24 Screen 7A without scripts. Will need to look at the combos and secret combos to see how I set it up. (There's a combo on the ground that uses the cycling). Use "amongus" to access the file.

It uses cycling garbage that I came up with. I show it in this video: https://www.youtube....h?v=0tDrrMPhftY

Pretty much you abuse that you only trigger the flags that are on screen that frame, so you make the secret flag and combo trigger all be lined up at the same time. You also will need a ground tile that will cycle to only be triggered into and auto side warp if you triggered the wrong combo.

To see how it looks go to Favorite Commands->Preview Mode then press C to see what the combos are doing. Make sure to have flags turned on with f.

 

This cycle trick can be super useful elsewhere too!



#3 Alucard648

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Posted 23 July 2025 - 03:08 PM

https://www.purezc.n...=scripts&id=458
This?



#4 TLOZace5000

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Posted 26 July 2025 - 10:07 AM

That scripts works. I was able to get it.




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