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if you're in a ZQuest team second try

project manager game designer programmer level designer graphist sound designer scriptwriter tester

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#1 Solynutt

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Posted 21 March 2025 - 12:42 PM

This conversation follows on from the first with the poll on what you prefer to create in a game.
 
If you had to work in a team to create a ZQuest game, which role would you prefer to have?
 
  • answer 0 if it's "project manager"
  • answer 1 if it's "game designer" (You can specify what you prefer to do in game design: imagine the gameplay mechanics / imagine how the enemies work / the overall mechanics of the game / other)
  • answer 2 if it's "programmer" (You can specify what you prefer to develop: game mechanics / interface / enemies / HUD / other)
  • answer 3 if it's "level designer" (You can specify what you prefer to do in the level design: creating puzzles / designing environments / laying out collectibles / creating environments that encourage exploration / overworld / dungeons / placing enemies / other)
  • answer 4 if it's "graphist" (You can specify what you prefer to do with the graphics: what type of environment / overworld / dungeons / characters / bosses / items / HUD / game ergonomics and affordance / other.)
  • answer 5 if it's "sound designer" (You can specify what you prefer to do in sound design: what type of environment / what type of atmosphere / overworld music / dungeon music / ambient sound / sound effects / boss music / cinematic music or music that tells a story / other)
  • answer 6 if it's "scriptwriter" (You can specify what you prefer to do in a game's scenario: the overall scenario / the overall message of the game / mini-game scenarios or sub-quests / contextual or developed scenario / character background / other)
  • answer 7 if it's "tester" (test the game for pleasure or find bugs etc.)
You don't have to be specific, I've made sure that the answer can be very short so that it's not too annoying. Just putting a number is enough. The best thing would be to quickly specify 
For example ‘4 - overworld’.
 
There you go 

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#2 Shoshon the Elegant

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Posted 21 March 2025 - 12:56 PM

I suppose it depends on the members of the team.

I would say, 0, 3, 7, maybe 1, depending on the skills of everyone else.
I have the most enjoyment with 3, followed by 0.
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#3 Moon

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Posted 21 March 2025 - 02:43 PM

As someone who has been in development teams for quests, I usually take the roles of 0, 3 and 6. 

 

That said, you'll usually need to do a little bit of everything even in a collaborative project.


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#4 Jared

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Posted 19 April 2025 - 01:12 AM

My biggest thing is #2. I love designing items, player sprites, etc. But overall I love planning the entire game and making it myself.



#5 Rambly

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Posted 19 April 2025 - 04:36 AM

This one's been tough for me to answer. I guess the simplest answer would be 3 - level designer (or maybe more accurately for me, something like "area designer"?), but with a caveat: I care very much about the flow, puzzle design, and layout of an area - how it progresses and plays, basically, what its central mechanics and theme are, etc. - but I also care a lot about the environmental details, the way an area feels. Its moods and vibes, basically. Which might overlap with 4 a little bit? All of this stuff working in tandem is what I really love doing. I feel like everything I've made leans really hard on the design of its game world.

 

Maybe 1 - game designer or 2 - programmer (specifically, scripter), too. I like coming up with novel mechanics and items and I like the puzzle-solving that goes into figuring out how to implement those mechanics. But I don't think I'm as good as either of those as I am at level design. I've always wanted to do 6, too, but I don't consider myself a great writer...



#6 zcfan27330

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Posted 08 November 2025 - 05:59 PM

7



#7 Judasisrising

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Posted 30 December 2025 - 11:16 AM

7


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#8 Twilight Knight

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Posted 30 December 2025 - 02:04 PM

4 - overworld design is my favourite job


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#9 Sephiroth

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Posted 31 December 2025 - 02:29 PM

3, i definitely enjoy putting dungeons together... also 7...



#10 Deedee

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Posted 31 December 2025 - 05:55 PM

2, 3, and 6. Programming and Level Design are hard and easy to procrastinate on, but when I actually get going on them they tickle my neurons really good. 6 is just because I think I'm okay at writing, but that could be an ego thing.




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