








It's here. Nearly 4 years after the first - Demo 2.0 of Crucible Crest has released. Enjoy.
>>UPDATE 2.3 (2/27/25): Demo 2.3 has (shamefully) released, fixing a small number of bugs introduced in demo 2.2. All links on this page have been updated to point to the new file.
>>UPDATE 2.2 (2/19/25): Demo 2.2 has released, fixing several more bugs and making rebalance modifications, especially around level 2.
>>UPDATE 2.1 (1/20/25): Demo 2.1 has released, fixing several bugs and making other slight changes.
You can view a spoilered changelog of each version at the end of this post.
>>WINDOWS USERS - You can download a standalone .exe version of the demo here!
>>NON-WINDOWS USERS - You can download the quest and music here!
- Use ZQuest Classic 2.55.8 or later.
- Mac: The ZQuest Classic downloads page has up-to-date Mac releases.
- Linux: The flatpack for version 2.55.8 is the best way to play.
>>FOR PLAYERS NEW TO ZQUEST CLASSIC
- Clicking the window with the mouse shows the application menu.
- Controls: Settings > Controls > Keyboard/Gamepad will allow you to customize controls. Crucible Crest is best played on a controller with a DPad, 4 face buttons, 2 menu buttons (Start/Map), and 2 shoulder buttons. The subscreen can be configured from the Start Menu in-game to use 2 face buttons for primary action and rearrange the controller layout.
- Resolution: ZC > Video Mode will allow you to customize the application resolution.
- Starting the Quest: How To Start Guide
>>STORY / CONCEPT
Crucible Crest is a Zelda 1 "remake" in a very loose sense. It's really a "reinterpretation" (and in fact that was the working title for the project). This is a critically-minded response to Zelda 1, but also Zelda as a series - the way that the story of Zelda is continually retold and repeated in an endless cycle.
You can play this as if it's a Zelda 1 style quest - wandering the world and checking off your boxes. If you want or need more guidance, there are NPC's who can directly instruct you. We've designed a quest state system that allows them to update their dialog based on what you've accomplished so far in the game and what they've already told you so that this is dynamic and always helpful.
The rest of the story is best left to the game - so get in there and play it!
>>WORLD
Sheik has designed the overworld for the demo and has done some superb sprite work for the project as a whole. This quest is planned to be a full 16x13 overworld, of which over 50% is explorable in this demo. Locations are basically the same as they are in Zelda 1, but you can already tell by the demo that things have been remixed in subtle and not-subtle ways to help the world flow a little bit better.
>>GAMEPLAY
The gameplay in Crucible Crest is highly scripted to resemble the Game Boy Zelda games in feel. The following features are just some of the changes made:
Enemy and player knockback is completely rebuilt to depend on the angle of the hit. This completely changes the feel of combat from Z1's grid-based system. The terrain also factors into combat more - enemies can be pushed into pits, water, and lava just like in the GB games.
All enemies are completely scripted from the ground-up. Existing enemies now much more closely resemble their GB counterparts, and all-new enemies have been added as well.
Many familiar items are now expanded in their role and usefulness to encourage a variety of play. Try relying on the candle especially - I think you'll find it's really fun!
Visual effects - bombs, switches, shutters, warps, etc. - have all been slightly or significantly revamped.
New save point, continue, and warping system.
>>DEMO NOTES
- The GBS files are REQUIRED for music. This quest does not include or support MIDI's.
- The demo is roughly 5-10 hours in scope, depending on completion level.
- The demo includes three main dungeons and two mini-dungeons. The main dungeons can be completed in any order.
- Areas on the overworld that are not accessible have been blocked off.
- You cannot get to every cave, chest, and item that are visible in the demo - but you can get to most.
- Not all item portraits are completed yet, so some will show a ? icon.
- Anything can change between now and full release!
- Credits are included with the download. If we missed you or someone you know, let us know and we’ll make it right.
- Please report any bugs, issues, or just post about your experience and let us know what you liked and didn't like!
>>SPECIAL THANKS
I want to extend a sincere thank you to our testers in the alsoLIONsoft Discord - Aslion, Taco Chopper, Ether, Hubydweyer, Rambly, and Colin. Without each of them, this demo would not be nearly as good as it is.
>>COLLECTIBLE LOCATIONS
"Spoiler-free" maps of where key collectibles are located are provided below. This will reveal the in-game map, but there are no spoilers for names or how collectibles are acquired - just their location on the main overworld.
>>DEMO 2.3 CHANGELOG
>>DEMO 2.2 CHANGELOG
The below list includes spoilers and is intended for players that have completed the demo.
>>DEMO 2.1 CHANGELOG
The below list includes spoilers and is intended for players that have completed the demo.
Edited by Mitchfork, 28 February 2025 - 12:29 AM.









