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Crucible Crest Demo 2.0 Release!


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#1 Mitchfork

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Posted 12 January 2025 - 03:37 PM

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It's here. Nearly 4 years after the first - Demo 2.0 of Crucible Crest has released. Enjoy.
 
>>UPDATE 2.3 (2/27/25): Demo 2.3 has (shamefully) released, fixing a small number of bugs introduced in demo 2.2. All links on this page have been updated to point to the new file. 
>>UPDATE 2.2 (2/19/25): Demo 2.2 has released, fixing several more bugs and making rebalance modifications, especially around level 2. 
>>UPDATE 2.1 (1/20/25): Demo 2.1 has released, fixing several bugs and making other slight changes. 
You can view a spoilered changelog of each version at the end of this post.

>>WINDOWS USERS - You can download a standalone .exe version of the demo here!
>>NON-WINDOWS USERS - You can download the quest and music here!

>>FOR PLAYERS NEW TO ZQUEST CLASSIC

  • Clicking the window with the mouse shows the application menu.
  • Controls: Settings > Controls > Keyboard/Gamepad will allow you to customize controls. Crucible Crest is best played on a controller with a DPad, 4 face buttons, 2 menu buttons (Start/Map), and 2 shoulder buttons. The subscreen can be configured from the Start Menu in-game to use 2 face buttons for primary action and rearrange the controller layout.
  • Resolution: ZC > Video Mode will allow you to customize the application resolution.
  • Starting the Quest: How To Start Guide

>>STORY / CONCEPT
Crucible Crest is a Zelda 1 "remake" in a very loose sense. It's really a "reinterpretation" (and in fact that was the working title for the project). This is a critically-minded response to Zelda 1, but also Zelda as a series - the way that the story of Zelda is continually retold and repeated in an endless cycle.

You can play this as if it's a Zelda 1 style quest - wandering the world and checking off your boxes. If you want or need more guidance, there are NPC's who can directly instruct you. We've designed a quest state system that allows them to update their dialog based on what you've accomplished so far in the game and what they've already told you so that this is dynamic and always helpful.

The rest of the story is best left to the game - so get in there and play it!

>>WORLD
Sheik has designed the overworld for the demo and has done some superb sprite work for the project as a whole. This quest is planned to be a full 16x13 overworld, of which over 50% is explorable in this demo. Locations are basically the same as they are in Zelda 1, but you can already tell by the demo that things have been remixed in subtle and not-subtle ways to help the world flow a little bit better.

>>GAMEPLAY
The gameplay in Crucible Crest is highly scripted to resemble the Game Boy Zelda games in feel. The following features are just some of the changes made:
Enemy and player knockback is completely rebuilt to depend on the angle of the hit. This completely changes the feel of combat from Z1's grid-based system. The terrain also factors into combat more - enemies can be pushed into pits, water, and lava just like in the GB games.
All enemies are completely scripted from the ground-up. Existing enemies now much more closely resemble their GB counterparts, and all-new enemies have been added as well.
Many familiar items are now expanded in their role and usefulness to encourage a variety of play. Try relying on the candle especially - I think you'll find it's really fun!
Visual effects - bombs, switches, shutters, warps, etc. - have all been slightly or significantly revamped.
New save point, continue, and warping system.

>>DEMO NOTES

  • The GBS files are REQUIRED for music. This quest does not include or support MIDI's.
  • The demo is roughly 5-10 hours in scope, depending on completion level.
  • The demo includes three main dungeons and two mini-dungeons. The main dungeons can be completed in any order.
  • Areas on the overworld that are not accessible have been blocked off.
  • You cannot get to every cave, chest, and item that are visible in the demo - but you can get to most.
  • Not all item portraits are completed yet, so some will show a ? icon.
  • Anything can change between now and full release!
  • Credits are included with the download. If we missed you or someone you know, let us know and we’ll make it right.
  • Please report any bugs, issues, or just post about your experience and let us know what you liked and didn't like!

>>SPECIAL THANKS
I want to extend a sincere thank you to our testers in the alsoLIONsoft Discord - Aslion, Taco Chopper, Ether, Hubydweyer, Rambly, and Colin. Without each of them, this demo would not be nearly as good as it is.
 
>>COLLECTIBLE LOCATIONS
"Spoiler-free" maps of where key collectibles are located are provided below. This will reveal the in-game map, but there are no spoilers for names or how collectibles are acquired - just their location on the main overworld.

Heart Container Pieces

Stray Fairies

Jewels

Other Collectibles and Trading Sequence

 
 
>>DEMO 2.3 CHANGELOG
Spoiler

 
>>DEMO 2.2 CHANGELOG
The below list includes spoilers and is intended for players that have completed the demo.
Spoiler

 
>>DEMO 2.1 CHANGELOG
The below list includes spoilers and is intended for players that have completed the demo.
Spoiler

Edited by Mitchfork, 28 February 2025 - 12:29 AM.

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#2 Rambly

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Posted 12 January 2025 - 06:22 PM

first


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#3 Taco Chopper

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Posted 14 January 2025 - 02:42 AM

i cannot tell everyone enough to play this demo as it is the only demo you will ever need to play in your lifetime

 

mitch and sheik have shifted heaven and earth and the fact that something like this exists in zc will always impress and astound me. playing the first demo made me return to zc after realising just how much could be done in such a small scope; this demo is a flex of how much can be done in the engine too. particularly as something that's approximately a quarter complete.


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#4 Shoshon the Elegant

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Posted 14 January 2025 - 07:43 AM

i cannot tell everyone enough to play this demo as it is the only demo you will ever need to play in your lifetime

 

mitch and sheik have shifted heaven and earth and the fact that something like this exists in zc will always impress and astound me. playing the first demo made me return to zc after realising just how much could be done in such a small scope; this demo is a flex of how much can be done in the engine too. particularly as something that's approximately a quarter complete.

 

Please don't tell people not to play my demos Chocolate Topper.

 

 

Also, I need to remember to play this after I finish the Retro Quest Entries.


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#5 Professor Bedwetter

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Posted 14 January 2025 - 11:30 PM

first


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#6 Anthus

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Posted 15 January 2025 - 10:36 PM

I played a fair chunk of this demo and I just gotta say it is top notch. Feels very legit and polished. Keep it up!


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#7 Professor Bedwetter

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Posted 16 January 2025 - 01:27 AM

nice quest


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#8 Mitchfork

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Posted 16 January 2025 - 10:25 AM

i cannot tell everyone enough to play this demo as it is the only demo you will ever need to play in your lifetime

 

mitch and sheik have shifted heaven and earth and the fact that something like this exists in zc will always impress and astound me. playing the first demo made me return to zc after realising just how much could be done in such a small scope; this demo is a flex of how much can be done in the engine too. particularly as something that's approximately a quarter complete.

You're too kind. You should also play the MGS2 demo that came with Zone of the Enders.



#9 telepot

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Posted 17 January 2025 - 06:24 PM

I have several questions about level 2, which I'm currently at a loss how to move forward:

 

Spoiler


Edited by telepot, 17 January 2025 - 06:39 PM.

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#10 Mitchfork

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Posted 19 January 2025 - 08:16 AM

I have several questions about level 2, which I'm currently at a loss how to move forward:

 

Spoiler

Hey Telepot, sorry I missed this for a couple days, I'm not at home so haven't been checking the forums.

 

If you don't have the dungeon item, you need to get the dungeon crystal switches in the right state to get to the south-east-most room on F2. There is a way to do this that involves some weird room traversal. Remember you can jump down ledges in this game.

 

If you do have the item, use it to kill the spiked beetles. One of these rooms has the Compass, which will point to the key locations.

 

Let me know if you have any other questions!


Edited by Mitchfork, 19 January 2025 - 09:26 AM.


#11 telepot

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Posted 19 January 2025 - 01:44 PM

Hey Telepot, sorry I missed this for a couple days, I'm not at home so haven't been checking the forums.

 

If you don't have the dungeon item, you need to get the dungeon crystal switches in the right state to get to the south-east-most room on F2. There is a way to do this that involves some weird room traversal. Remember you can jump down ledges in this game.

 

If you do have the item, use it to kill the spiked beetles. One of these rooms has the Compass, which will point to the key locations.

 

Let me know if you have any other questions!

 

Many thanks for the dungeon hint, it helped me see the solution to the whole thing!

 

Man, this quest, this demo, I honestly expected only about the 5-10 hours advertised, and maybe it was only 5-10 hours, but it felt like 30!

There were so many secrets and interesting things I kept finding as I combed over the whole map 6-7 times over!

People will be in for a seminal experience once the full quest comes out!

 

There is one more question related to Hylia Beach:

 

Spoiler


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#12 Mitchfork

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Posted 19 January 2025 - 10:21 PM

Many thanks for the dungeon hint, it helped me see the solution to the whole thing!

 

Man, this quest, this demo, I honestly expected only about the 5-10 hours advertised, and maybe it was only 5-10 hours, but it felt like 30!

There were so many secrets and interesting things I kept finding as I combed over the whole map 6-7 times over!

People will be in for a seminal experience once the full quest comes out!

 

There is one more question related to Hylia Beach:

 

Spoiler

Awesome! For what it's worth, several players have gotten mildly stuck here. I don't think that the puzzle is too challenging, but there's a failure to communicate the goal clearly so people don't realize what the intention of the puzzle is. It's something I'll probably try to tackle somehow without changing the puzzle itself.

 

The skull password is fully in the game.

Spoiler



#13 Mitchfork

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Posted 21 January 2025 - 12:49 AM

Sorry for the double post - I wanted to note that the links in the post have been updated to a new 2.1 release which fixes a few bugs and makes slight balance alterations to the quest. Normally, I would not release such a small update, but there was one easily triggered game crash found by Matthew which didn't get caught during the private playtesting - this has now been fixed.

 

Unfortunately, this is not save-compatible with demo 2.0, but there is no new content added here so please do not feel encouraged to reset your progress to update.

 

A spoilered changelog has also been added to the first post, for those who played but are curious about the changes.



#14 Demonlink

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Posted 23 January 2025 - 01:46 AM

SPOILERS! Did I get 100%?

 

All I can say is, this is a pretty amazing quest so far. I truly hope you guys get this finished. Kudos to the team!


Edited by Demonlink, 23 January 2025 - 01:49 AM.

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#15 Ether

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Posted 23 January 2025 - 10:42 AM

Not 100%. Without spoilers I'll say there's more heart pieces, more stray fairies, at least one more quiver upgrade, at least one more recipe, at least one more bottle, and one very big reward outside of those. (I'm not sure about jewels off the top of my head!) I can elaborate if you want.

 

(With that said, congrats!)


Edited by Ether, 23 January 2025 - 10:42 AM.

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