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The Progress on All Dungeons (Hylian Lament)


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#1 Shoshon the Elegant

Shoshon the Elegant

    White Tiger King!

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Posted 08 December 2024 - 08:52 AM

As I work through creating level 9, it becomes more and more apparent that the levels I have created for this quest are getting closer to their final state. Although there is always room for polishing and bug swatting later, all but 12 level screens for the entire quest, and those 12 screens in particular are intended to be combat focused, which makes them easier to put together.

With that, I wanted to give a progress update on each level and where it’s at.

Level 1 - Complete, barring polishing and bug fixing.
Level 2 - Story integration. Potentially revamping boss fight. Possible working of 2.55 features.
Level 3 - Story integration. Definitely revamping boss fight. Probably working of 2.55 features.
Level 4 - Story integration. Definitely revamping boss fight. Possible working of 2.55 features.
Level 5 - Story integration. Definitely revamping boss gight. Unlikely working of 2.55 features.
Level 6 - Story integration. Need to create boss fight. Unlikely working of 2.55 features. Enemy roster created, but not placed on a screen by screen basis. Probably changing of dungeon item, which would mean a slight alteration to the dungeon. The item replacing the current item would not change much. It’d mainly be replacing combos in a few spots.
Level 7 - Story integration. Need to create boss fight. Possible working of 2.55 features. Enemy roster created, but not placed on a screen by screen basis. Slight reworking of dungeon item which could lead to an extremely minor reworking of dungeon structure. A few puzzles left to create. Work to make one of the dungeon items more useful.
Level 8 - Story integration. Need to create boss fight. Although one version of the dungeon has no enemies, an enemy roster needs to be created for the other version. Will likely replace dungeon item, and thus have to do a small rework to some rooms. Some secrets need to be set up. Already using 2.55 features.
Level 9 - Story integration. Need to create boss fights. Enemy roster needs to be created entirely. Brainstorming whether or not to include a dungeon item, and if so, which one. Certain secrets need to be made more dynamic. All puzzles need to be created, despite this being a more combat focused dungeon. Two sections exterior to the main dungeon need to be created. Final sequence leading to the final boss fights needs to be created. Final boss fights need to be created. Already using 2.55 features.


These are actually in a nice state where it won’t take a terribly long time to spruce them up. That said, even after completing these levels, there is still a lot that needs to be done. Pretty much all of these dungeons will have collectibles hidden in them, where I haven’t chosen what the collectibles are. Though I have an idea.
The entire overworld needs to be filled with caves, houses, secrets, collectibles.
Certain overworld bases need to be entirely created.
Some mini games need to be created.
The vast majority of the story needs to be written.
All levels need to be connected to the overworld.
Pre-level quests to get essential items and keys to enter said levels need to be created.


There’s certainly more that needs to be done as well, including getting together sprites for certain things, and possibly even hunting for a couple custom sprites. Plenty of polishing and bug fixing will be necessary as well.

This will not release in the near future, but I could see it being done mid-late next year if I keep at it.
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#2 Shoshon the Elegant

Shoshon the Elegant

    White Tiger King!

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  • Real Name:Michael
  • Pronouns:He / Him
  • Location:Florida

Posted 16 January 2026 - 02:54 PM

I am here to give an update, that I don't feel requires a new topic.

 

I have gotten back to work on this quest.

Apologies for the delay. I went through something pretty traumatic last year that really bogged me down for over a half a year.

 

I am doing well now, and so I have been making sure to hop on this quest a little more every day.

 

Recently, I:

Connected all levels to the overworld.

Replaced a script in level 4 with a new version of a similar script that has more flexibility... and is actually working. Remember kids, scripts that work are pretty important.

Filled in all of levels 6 and 7 with enemies.

Prepared the caves in the first overworld area.

Created some bare caves and houses that will later be filled with things. Working in order on this and am now in the level 6 area.

Started outlining the story.

 

 

Although I have been working on caves and houses, I have not worked on any mini dungeons at the moment.

Many levels with have an accompanying mini dungeon that you have to go through so that you may enter said level.

There's also always potential for me to add new secrets, including more caves and houses.

 

 

I also somewhat regularly just randomly start testing segments of the game.


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