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100 Rooms of Wisdom 3

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100 Rooms of Wisdom 3


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#1 Alucard648

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Posted 21 September 2024 - 11:44 PM

The quest is released. 

 

Got stuck? Found a bug? Post here.


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#2 Moosh

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Posted 23 September 2024 - 07:42 AM

Decided to give this a go. About 1/3 of the way through it if the puzzle numbers are to be trusted. A lot of these puzzles I've just stumbled onto solutions by accident which indicates to me that they're both too easy and more importantly, not telegraphed well enough. I'm glad they're not the kind of obtuse that stumps me to the point of giving up, but it's odd when just trying to figure out the mechanics through experimentation is enough to accidentally find a solution. I also really question the decision to have optional collectibles in a linear stage based quest with zero replay value, as I am certain I will inevitably miss one and be locked out of content. Seems like they'd have made more sense as hint coins like in the Layton games allowing you some extra direction or even to outright skip puzzles. Of course this would also require that the puzzles get harder, which remains to be seen. 

 

On the whole I'd say the quest is an improvement over the first two which I had no interest in at all, but there's still a lot of room to improve. The idea of an fully puzzle based adventure game has worked before (Layton) but this particular quest has not been showing the puzzles at their strongest. Unsure if I'll finish it or not, but I wanted to get my thoughts out just in case.



#3 Alucard648

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Posted 23 September 2024 - 10:08 AM

I also really question the decision to have optional collectibles in a linear stage based quest with zero replay value, as I am certain I will inevitably miss one and be locked out of content.

Will it be good in future update to add gates that prevent player from finishing level until all previous rupees are collected?



#4 Moosh

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Posted 23 September 2024 - 07:44 PM

Will it be good in future update to add gates that prevent player from finishing level until all previous rupees are collected?

Perhaps rather than a hard gate just a counter per area showing how many you could have by the end. That way they can still be optional but player will know if they miss one. The awkward design here has already been set in stone so that seems like the best compromise to make it more player friendly while preserving what's there.



#5 Alucard648

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Posted 24 September 2024 - 11:02 AM

The milestones are simple - 7 per area, including starting area. Exception is final area (9 rupees). Tips and Cheats section of database entry will be updated.

Spoiler


Edited by Alucard648, 24 September 2024 - 11:10 AM.


#6 Moosh

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Posted 26 September 2024 - 10:12 AM

I think even if they're a consistent number per area a counter would still be helpful for keeping track and peace of mind.

 

Anyways, I'm at the 80% mark now. The difficulty curve has definitely caught up, though it's still a bit inconsistent. I have accumulated a handful of suggestions and criticisms relating to a common design element in your puzzles that being the letter and number counters used for password entry.

  • I don't like that you have to stand on the faces to trigger them, especially so in the passwords where you're cycling through the whole alphabet. It just takes that little bit of extra mental processing remembering how many times you've hit the button to be annoying. If you could trigger them from the tile below it'd be much better, though this isn't possible for every puzzle type.
  • Hand in hand with the first part, I think they could use a way to decrement the counter in addition to incrementing them.
  • The default tile font used in Classic is a little hard on the eyes sometimes. When there's big arrays of letters or numbers I find myself wishing there was a bit of room between the characters and the edge of the tiles. Or I'd find myself mixing up the rounder letters like C and G. An option for a smaller font would be welcome.
  • Colors can also be a bit off. I don't suffer from any sort of color blindness, but when looking at many lighter shades on light backgrounds it can cause a bit of strain. Sometimes unavoidable perhaps, but once again, smaller characters could allow for things like outlines to improve that contrast.
  • Sometimes the number fields let you enter more options than there are legal inputs. Once again, this just makes it more awkward when you overshoot.

 

Despite having nearly all these issues at once, I could not bring myself to dislike the Sudoku puzzles. It's just that peak, only held back by ZC's screen size.


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#7 Alucard648

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Posted 30 September 2024 - 07:44 PM

Updated as per suggestions.


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#8 Moosh

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Posted 01 October 2024 - 03:42 AM

Okay I'm just walled by puzzle 94. The hint seems like it ought to be simple but it sure isn't triggering. My assumption here is that:

Spoiler

 

Also realizing I don't think I've seen puzzle 95. Unsure if that's part of what I'm missing or if other puzzle numbers have been skipped,..



#9 Alucard648

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Posted 01 October 2024 - 04:54 AM

Okay I'm just walled by puzzle 94. The hint seems like it ought to be simple but it sure isn't triggering. My assumption here is that:

Spoiler

 

Also realizing I don't think I've seen puzzle 95. Unsure if that's part of what I'm missing or if other puzzle numbers have been skipped,..

Spoiler


Edited by Alucard648, 01 October 2024 - 04:56 AM.


#10 Moosh

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Posted 01 October 2024 - 05:25 AM

Spoiler

Spoiler



#11 Alucard648

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Posted 01 October 2024 - 06:47 AM

Spoiler

Spoiler



#12 Moosh

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Posted 03 October 2024 - 07:48 AM

I'm not sure what the final puzzle solution is intended to be, but I'm also 1 rupee short so I suppose this is the end either way. Puzzle 99 was the hardest for me by far aside from the torus sliding tile puzzles which consistently gave me the most difficulty. I think my issue there was once again a conveyance one.

 

Spoiler

 

Overall my favorite puzzles in the quest were 98, 90 (hardest one IMO), and 51. I like puzzles that have me scratching my head for a bit but have a method I either instantly grasp or can learn by doing (oh boy did I learn some things about the torus puzzle). This is of course a tricky balance because it's hard to challenge the player with concepts they already know.



#13 TheLinkToThePast

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Posted 24 December 2024 - 12:24 AM

Yes I did make an account here just to comment on this thing. I'm not sorry.

 

I wanted to like this quest. I really did. I tried. Me and my friends on a voice call spent SEVERAL days on this quest and that isn't even a bad thing. But I really struggled with this quest for one reason and one reason alone. (well several reasons but you know). I stink at mazes. I really do, and Block 12 was miserable because of it (oh god don't even get me started on Puzzle 90, even though that wasn't even the most obnoxious puzzle here that honor goes to 68). I even wound up referencing this thread quite a few times when I got stuck, and overall it's the kind of experience that works way better with a team of people working together than it does on your own. That's how I played the other two 100 Words of Wisdom quests and they were a great time.

 

But then we reached what I think, I'm not even sure to be honest, is Puzzle 100, and I'm just like ok where do I even start.

Spoiler


Hopefully if this does get seen and responded to it'll help anyone else who stumbles upon these quests.



#14 Alucard648

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Posted 28 December 2024 - 12:03 AM

Hopefully if this does get seen and responded to it'll help anyone else who stumbles upon these quests.

Update is waiting for apprival in database.

As for final puzzle:

Spoiler



#15 TheLinkToThePast

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Posted 06 January 2025 - 12:04 PM

Update is waiting for apprival in database.

As for final puzzle:

Spoiler

First: Thanks for responding! I'm not going to lie, I wasn't expecting one. Secondly: ...I'm sorry I have to know the logic. I appreciate that you gave the answer, but I'm curious now why that's the answer. Can you enlighten me?




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