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Cambria Tileset 2.55 - The Final Update


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#1 Shane

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Posted 21 September 2024 - 09:24 PM

Cambria 2.55 has been out for some time, and we felt there was very little to expand on. While that remains true, there is more content than was anticipated, effectively tying up loose ends and giving just a bit more usability and variety to the user.
 
New features

  • Classy Link now has sideview swimming and bunny tiles, making him 2.55 complete!
  • More miscellaneous assets for both overworld and dungeon, some reminiscent of other tilesets.
  • Stairways and crumbling walls for each dungeon set.
  • Blow those walls up with the new Bomb Flowers!
  • A variety of locks for overworld barriers, covering every niche.
  • A huge water expansion; ice borders, floating boards, reworked docks and more!
  • Perfectly timed with the addition of sideview swimming, the sideview section has been expanded!
  • More NPCs and expanded tile bank to wrap things up!

Contributors
To reiterate credit where credit is due, here is the list of people who made this tileset possible:

  • Lead Developers: Shane, Matthew, P-Tux7 and Jenny.
  • Tile Contributors:  4matsy, Alucard648, Anthus, Coolgamer, Geoffrey, Jared, Joelmacool, Mitchfork, Mitsukara, Moosh, NightmareJames, Orithan, Random Talking Bush, Runa, TheStalfosKing, elektriktoad, vlamart, Mister Mike, Jambu, xmuppetsb.
  • Palettes: Shane and xanadude.
  • Setup Assistance: Moosh.
  • Example Screens: Jenny, Matthew, Shane and xanadude.

Screenshots
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Download Here!
 
And now... Collabria!
Ambient Silence, with the completion of Cambria, has started a new collaboration. Some new and familiar faces make up the development team:

  • Anthus
  • Haylee
  • Jenny
  • Joelmacool
  • Matthew
  • Professor Bedwetter
  • Shane
  • xanadude

For now, though, we're here to tease it to the public and show you a small glimpse of what's to come...
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#2 Anthus

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Posted 22 September 2024 - 11:58 AM

Cambria sweep.


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#3 Moon

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Posted 22 September 2024 - 02:18 PM

Looking forward to seeing all the projects that come out of the new version of Cambria. 

 

Especially looking forward to getting the gang back together for Collabria!!!


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#4 ShirleyVaga

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Posted 22 September 2024 - 04:05 PM

Really excited about the collabria thing that's teased here


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#5 xanadude

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Posted 22 September 2024 - 04:35 PM

Cambria my beloved... my forever betrothed...

 

So excited for this!


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#6 Shoshon the Elegant

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Posted 11 October 2024 - 07:45 AM

This is good stuff. Just took a very quick look in the file.

You've added a lot of variety to work with.


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#7 Moon

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Posted 02 February 2025 - 10:19 PM

Reviving this thread so the thread for the latest version of Cambria isn't buried, but also to let people know that its now available as a default tileset as of version 2.55.8!


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#8 Moon

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Posted 27 April 2025 - 06:44 PM

Made various bug / oversight fixes for Cambria, including:

Fixing the falling / drowning animation for enemies

Making bomb flower combos interact w/ weapon triggers
Adding shatter animations for pots when you slash them

Fixed solidity for combos 3916 and 3917
Made fairies catchable with the bug net


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#9 Moon

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Posted 13 May 2025 - 05:53 AM

Fixed the following:

 

CSet errors in Door Combo Sets.

Accidentally uncombo'd tiles(???)

Locked door combos used the lock block combo type which could cause problems with in engine locked doors, they've been changed fix this.


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#10 Alucard648

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Posted 06 June 2025 - 10:09 PM

May I suggest updating Cambria Tileset with the following fixes/features I did?

  • Fixed southern unlocked boss doors using combos with wrong CSet in all Cambria exclusive door combo sets.
  • Fixed autocombo #50 misbehaving on Z1 floor tiles ( combo #3672).
  • Added proper walk-thru wall indicators for all door combo sets.
  • Added 18 Dense Forest autocombos.

https://drive.google...iew?usp=sharing


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#11 Moon

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Posted 07 June 2025 - 12:43 AM

I'll take a look at some point and keep these in consideration!


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#12 Alucard648

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Posted 22 June 2025 - 07:05 AM

Another update of my fork:
- Fixed locked doors in all door combo sets. Previously they could unintentionally eat 2 keys when unlocked.

https://drive.google...?usp=drive_link



#13 Ambient Silence

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Posted 01 July 2025 - 01:51 AM

Final update for the time being unless any major bugs pop up:

 

- Fixed the item bundles unintentionally giving you rupees on pickup

- Changed Cave (Walk Down) combos to Stair combos. Making the Cave (Walk Down) combo animation work properly would require making the transparency color black, which we don't feel is ideal for this tileset.

- Fixed Stone of Agony having no effect.

- Fixed Combo 3638 not being a torch combo.

- Fixed the Spooky House palette having palette cycling

- Fixed various example screens using the wrong trees

- Fixed auto combo #50 not working properly

- Added dense forest autocombos

 

This'll hopefully be the last update the tileset needs before the Cambria contest, which should be officially announced fairly soon. If anyone comes across any further problems, feel free to use this thread to report them and we'll get around to them when we can.


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