Well... this took longer than expected. Since it's been a while, let me explain what the game is about.
You are Rami, who washes ashore after a cataclysmic flood. Most of the world's people have died, but you are focussed on the memory of what happened to your family, which will set you on a journey to save the world.
The game is a mix of two ideas I had in my head:
- Sailing - sail anywhere, without raft paths. When finished, there will be a 16*16 map that you can travel like in Wind Waker.
- World building, with consequences - you can rebuild the world around you by collecting resources and interacting with building markers, but you'll rarely have enough to help everyone.
I described the first version as proof of concept to see if my idea would work. I learnt that I can make the idea work, and spent time making the game better and polishing the world-building concept:
- So many bug fixes
- Upped the level of detail to the playing areas, and have now mostly redone all the tiles (from Pure) to match this game's style
- Added two new islands
- Added the first 'tough' decision (it's not that tough, unless you like 100% completion...)
- Added the first dungeon
- Added lots of lore - you'll know who the villain is and why they are causing problems
- Built subscreens
- Rewrote most of the strings
What's next:
- Opening up more of the ocean maps (only 10% available at the moment)
- Building a handful of minor islands, a major island, a couple of tougher decisions
- Watching the development of Z3 scrolling
Edited by notmichaeljfox, 07 September 2024 - 11:56 AM.