The Glory Squad by TabletPillow

- 20+ hours of gameplay
- Story that will do more than drive the game
- Many elements taken from Final Fantasy III
- Lots of simple yet head-scratching puzzles
- 9 dungeons + 3 bonus dungeons
- Huge Overworld with lots of secrets
- MIDIs from your favorite game, TV shows, and Christmas carol
- Trading sequence with a nice reward at the end
- Play as different forms, like a baby, or a fairy. All with slightly different gimmicks
- Have the option to play a moogle for most of the quest. A good challenge mode, no rewards for playing it, though.
Note: Do not F6 in cutscenes. The reason for this is because I use a lot of string control codes. You will break the quest if you do.
A 9 dungeon, semi-linear quest that doesn't take itself too seriously. It's really camp and goofy and I love it all the more for it, and it's generally got some fun ideas and execution!
I've been waiting for this particular quest to show up in Quest Club. It's one I started playing a while back, then fell off when life happened. TabletPillow's quests are generally spoken of in high regard, and this one generally gets the highest praise of them all. With a mix of cool ideas, wonderfully campy plot, and some solid 2.50 era design, this one should be entertaining for everyone. And it gives me the opportunity to finally finish it.



