I meant to open a quest project for this a while ago, but here it is now I guess. ;p
The overworld is loosely based on the Z1 overworld (emphasis on loosely), and it is complete other than secret placement.
There will be 9 dungeons that are medium or large in size, along with a handful of optional mini dungeons. Most of the dungeons haven't been started, but I am starting to work on them more. I have some interesting ideas for the dungeons, and I'm excited to see those take shape.
The dungeon progression starts very nonlinear, but becomes more linear as the quest nears its end, lining up with the structure of the plot.
Exploration will be encouraged in this quest as there are lots of optional items, upgrades, and expansions to find throughout the overworld.
I'm also attempting to create a combat system primarily based on a variety of unique spells which will be collected throughout the quest, but there will still be some non magic items. There are swords, but they have been balanced in a way that attempts to encourage the use of spells without making swords useless. My goal with the combat balance is to make the usefulness of items based less on damage output but by other properties instead, such as how its projectiles move, how it affects enemies, etc.
The music in this quest consists of 8 bit video game song arrangements written by various 8 bit remix youtubers. I've listened to at least 100 such arrangements to try to make music selections that fit as well as possible, and I think I've done a fairly good job at that.
Visually, I've been trying to make areas that have aesthetics that stretch the limits of classic. This is especially true of the dungeon themes. I've also been trying my best to make all custom tiles and sprites conform to classic style.
I hope to get this done sometime this year, but no promises. It'll be finished when it's finished. ;p
Edited by Haritiro, 29 May 2020 - 10:35 PM.