- The first quest is completely done, and ready for release in both tilesets, as long as no bugs are found.
- The second quest needs to be fully play tested, but it passed the in-editor integrity check in Classic, and from what I've played seems good to go.
- The second quest in Koten needs to have some screens fixed (mostly wrong cset floor colors in some dungeon screens). I also went around and added a solid tile row to each guy screen to make the top half unwalkable. These should be okay, but I want to make sure they are all set up right, since I did it kind of fast. again, these should be fine though.
- A slightly more time-consuming process in Koten 2nd will be setting up all the whistle-> stairs screens. The second quest uses a lot of these, and they must be done differently in Koten cause of issues with the 'dry lake' properties outside of Classic. Basically, this means these screens will have to use whistle flags, and secret combos instead of the built in "Whistle-> Dry Lake" screen rules.
- Finally, and the most time consuming part is testing all of this. Uhhggg, that's the biggest hurdle, cause frankly, I'm sick of playing through it

So, with that, the final should be done, well, whenever, any day now, really. Please feel free to download the betas from the other update, and test them out. Every little bit helps. You might find something I missed.
Thanks again for taking the time to read this, and hopefully play.


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