Check l/r door tiles. (There's extra dark pixels on the outside bricks on the door tiles).
Check Moblin colors. (This is personal preference, but I don't like the colors for Level 1 Moblins).
Fix dungeon template on left side (There is a small tile error here. A simple vertical flip of a few tiles will fix it.).
Check Ring colors. (In game, Link appears solid black with a blue or red ring).
Check item sprites. (Some of these are not set up all the way).
Check guy sprites. (Same as above).
Check enemy palettes. (Aquamentus) (Same as Link colors).
Water solidity. (The water is not solid in Koten by default. This makes all water in Classic non-solid when it is imported over it. Easy enough to fix).
Dungeon floor csets are wrong in some rooms. (This is actually my fault. Not a big deal though).
Progress has slowed just a bit since I now am working full time again, but I hope to have this done in a week or so.


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