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First Quest done.


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#1 Anthus

Anthus

    anthus

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  • Real Name:Antbus
  • Location:Ohio

Posted 22 January 2016 - 11:19 PM

I just finished up the last of Level 9 in the first quest. I'm going to be playing through it completely to make sure everything works. Once that's done, I'll go ahead and upload the first quest for anyone who wants to look around. This will also include the Koten version, which will have some changes to the set. This is why I'm not just uploading it now. It needs a bit of polish. Most of these are pretty minor, but they are worth noting. Here's a list of things that need corrected in Koten. some of these might sound weird out of context, but I wrote this down while playing.

Check l/r door tiles. (There's extra dark pixels on the outside bricks on the door tiles).
Check Moblin colors. (This is personal preference, but I don't like the colors for Level 1 Moblins).
Fix dungeon template on left side (There is a small tile error here. A simple vertical flip of a few tiles will fix it.).
Check Ring colors. (In game, Link appears solid black with a blue or red ring).
Check item sprites. (Some of these are not set up all the way).
Check guy sprites. (Same as above).
Check enemy palettes. (Aquamentus) (Same as Link colors).
Water solidity. (The water is not solid in Koten by default. This makes all water in Classic non-solid when it is imported over it. Easy enough to fix).
Dungeon floor csets are wrong in some rooms. (This is actually my fault. Not a big deal though).

Progress has slowed just a bit since I now am working full time again, but I hope to have this done in a week or so. :)
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