For Z3 animation, walking tiles use 8 frames, plus a stationary frame at the beginning for 9 in total. I got that working.
I did a test using numbered tiles to see how many frames are in the slash animation. The Link Sprite editor shows up to 6 frames per slash, plus Link's standing animation (used from his walk animations). This makes sense. However, when I play the game, Link only uses 3 frames to slash. I don't know if I'm doing something wrong, but I thought this seemed odd, since the player doesn't show all the frames you use in the editor. Any ideas?
Huh, I guess slashing just uses 3 frames, no matter what animation mode you have set ![]()
EDIT: After messing around, it seems like the large tiles are ignoring all the frames after the first slash frame, and reverting to the default 16x16 tiles. I layered a number over each frame to test this, and took some screenshots to further show what I mean. I'm just trying to make some full size, well animated LttP Link tiles. Maybe this is why there's none in the database yet ![]()

Three frame sword slash in-game. The fourth frame is just Link's standing position established in the walk tiles. As you can see, the first frame has a 1, and is 32x32, but then the other two are small.

I made up to 9 frames, seen here in the tile page.

In the editor, the circle shows frames 1-6 from the above shot, plus the standing frame.
I hope this makes it more clear what I mean.



