what type of scripts do you have?
I'm afraid that in my case, that question would be far too complex to answer; given that my master ZScript archive has over 2,000 files in it. :/
For Gameboy related things, I've been working on the engine code, as well as some item code. Last month, I made the Oracle switchshot, and I featured it in the first IotM event. I also have two different 'shovel/dig' scripts, and some of the other oracle items. At present, I'm working on the Oracle rings. Those will need a fancy display menu, and interaction with Vasu (more code).
My goal for the GB header is in a series of prorities:
Engine Dynamics (enemy displacement and death effects, special characters such as Moosh--the one from the game, not to be confused with Moosh here, who is also...oh, nevermind--moving platforms, and such) and Engine Dynamics Items (e.g. Pieces of Power, Guardian Acorns, Beaks, seeds)
Gameplay Items (Switchshot, fire rod, Harp of Ages, Instruments)
Visual Effects and Animations
..and in last place, because I hate making them, enemies.
I will likely use some existing enemy code for the common foes from the GB games, but making the GB bosses is either going to be a huge pain in the arse, taking forever; or I'll have collaboration, and it will take slightly less then forever.
Zeldarina asked for this a year ago (or longer, perhaps) and it's a slow process, primarily because it is not my highest priority for ZScript/ZQuest. it is however, one of my template projects.
If you want to know what scripts I have, a better place is to start by asking if I have specific things. You may be shocked at the answers, and at times, so may I.