Zephyrian Conquest
Zephyrus Overworld Map, so far
#1
Posted 11 November 2015 - 05:35 AM
Today, I'm going to show the overworld map of Zephyrus. This is here is still a WIP so there might be some changes. Maybe you can find something odd. And ignore the empty screens, they're not done yet. And also I've captioned the english names of the areas.
The Centuria Woods is called "Monatswald" in German and the Centuria tree has been translated to "Aprilbaum". If you want me to show you the sub overworld maps such as Mt. Freeze or the Volcano let me know.
Here is the link to the overworld map. Why a link? Because the image is BIG!
- SkyLizardGirl likes this
#2
Posted 11 November 2015 - 07:55 AM
Visually it looks nice, tile work is okay on a screen by screen basis, but there is definitively room for improvement. I'm a bit worried about gameplay flow as certain parts of the overworld has very little space to move around in. Furthermore, a lot of the mountain terrain looks very square-y. I recommend varying up the mountain curves a bit in most places, as it will make it come across as both more realistic, but also more visually pleasing. Same goes for many of the dirt paths that you have through the grass.
On a side note, having a large font overlay makes it hard to actually study the map. ![]()
What's with the long yellow pole on the beach? At first I thought it was just a representative of a raft path or something, but it goes right through the rocks.
#3
Posted 11 November 2015 - 02:10 PM
I would be interested in seeing the sub areas. The map you have here looks pretty good. I agree a little with Lunaria about maybe making some of the screens more open, but the layout is decent, Makes me think of ALttP.
#4
Posted 11 November 2015 - 03:14 PM
Visually it looks nice, tile work is okay on a screen by screen basis, but there is definitively room for improvement. I'm a bit worried about gameplay flow as certain parts of the overworld has very little space to move around in. Furthermore, a lot of the mountain terrain looks very square-y. I recommend varying up the mountain curves a bit in most places, as it will make it come across as both more realistic, but also more visually pleasing. Same goes for many of the dirt paths that you have through the grass.
Hard to do with my experience in DoR:Hybrid. Or maybe it's all greek to me since I can't speak english well.
On a side note, having a large font overlay makes it hard to actually study the map.
I have a non-captioned version for you.
What's with the long yellow pole on the beach? At first I thought it was just a representative of a raft path or something, but it goes right through the rocks.
Check this topic out:
http://www.purezc.ne...showtopic=67014
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