Jump to content

Photo

Error with Warp Return Square


  • Please log in to reply
2 replies to this topic

#1 isilmo

isilmo

    Recipient of Ways

  • Members

Posted 30 October 2015 - 10:25 PM

I am experiencing an issue with two interior maps after upgrading to 2.5.2. I have no idea what could be causing this bug. I have a good understanding of warping, yet the warps I am using for a few screens on an interior map are ignoring the set warp point on the map and instead warping to the same xy position of the original warp.

 

http://i.imgur.com/Fc8zh1r.png

 

Fc8zh1r.png

 

Per above, starting at the red screen, you step on the warp (orange) which is a "Direct Warp A" Combo which I have used on other maps/screens which should go to the Warp Return Square A (Orange) on the Green screen. However, instead of taking the yellow path it takes the purple path and link arrives at the pink square on the green screen. I noticed link seems to be ignoring the existence of the Warp Return Point.

 

When link warps back to the red screen, the same thing happens. I have no idea why its happening on these particular screens. I have other warps between the same two DMaps (red and green) and the Direct Warp A" works fine. Has anyone else ever experienced this bug?



#2 Nimono

Nimono

    Ultra Miyoa Extraordinaire!

  • Members
  • Real Name:Matthew
  • Location:Static Void Kingdom

Posted 30 October 2015 - 10:56 PM

The issue is that you're using the Direct Warp combos. Those don't mean "warp directly to the warp return square", it really means "warp while keeping link's position the same". This also applies with the screen flag "Timed Warps Are Direct"- any time you see mention of warps being "direct", it means the game keeps Link's position, ignoring the warp return. You'll want Stairs instead.


  • Jared and isilmo like this

#3 isilmo

isilmo

    Recipient of Ways

  • Members

Posted 30 October 2015 - 11:00 PM

The issue is that you're using the Direct Warp combos. Those don't mean "warp directly to the warp return square", it really means "warp while keeping link's position the same". This also applies with the screen flag "Timed Warps Are Direct"- any time you see mention of warps being "direct", it means the game keeps Link's position, ignoring the warp return. You'll want Stairs instead.

...it's been a long day off for me. Thank you for this! I now see what you mean.




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users