Okay, so I gave a general idea on what the gameplay will be like, but you may want more details. So here goes:
-Arrows are more useful, and True Arrows are enabled. But enemies won't drop them, and you must purchase them from shops (this is a late development decision I made to differentiate them from late game swords which always have the beam enabled, otherwise, they'd just be Gohma killers and little else)
--However, they aren't very expensive, but this still means you must replenish your stock outside of dungeons (with one very important, late game exception, see below)
-Heart Pieces and Heart Containers have had their roles swapped. You find HC's by exploration, and get HP's by beating dungeon bosses. The benefit of this is that it makes exploration more rewarding, AND it makes playing the dungeons out of order less punishing. You need to beat them all anyway, so there's no point in using a whole HC as incentive.
--Though Heart Pieces will be 2 per Container, so as not to prolong the payoff too much.
-Dungeons are non-linear, though you still need to find the boss key. Though, this also means you can skip the special item/items if you're not careful.
--On that note, yes, some will have more than one special item, some may even have more than 2. However, as early game dungeons are small, don't expect this to happen too soon in the game. This will make dungeon exploration more desirable, considering that not EVERY room is necessary to enter. It also makes the map more useful, so you can use them to be sure that you have left no stone unturned, instead of finding the boss key, item, and being certain that it is time to move on.
--But none of them will be overworld only items, though this doesn't mean that they won't be MORE useful in the overworld. Overworld only items are exclusively found in the overworld.
-Dungeons are separated into 2 areas, the main dungeon, and the boss area, so that you can continue on the boss if you die. This probably isn't anything special, but not every quest does this. Also, with some bosses, you will be VERY thankful for this feature.
-Don't expect damage combos to be near as prominent as they were in The Link Paradox, I've gotten a bit more creative. There will be 3 dungeons that use them this way, but 2 of them are late game dungeons(and NONE of them are the final dungeon). For the most part, they're there, but not too difficult to avoid..........mostly.
--But also don't think you're going to have an easy time just because of this, as I said, I've gotten more creative......
-The Level 3 Candle can burn Manhandlas and Wizzrobes.
-The Wand, on top of doing Double the level 4 sword's damage, will one-hit kill many enemy types.
-It will be possible to stumble upon the Lens of Truth and Stone of Agony, but a bit difficult. If you do though, they help you find the game's other secrets.
-Clocks are temporary, but will make Peahat type enemies vulnerable.
-You can stumble upon Minus worlds, though they are little more than easter eggs and NEVER have any special items. These are areas where I mistakenly caused a room to be exitable from a point which it should not be, but decided to leave them in the game and put in a minus world.
-The final dungeon will be another overworld type map. Fully explorable. The objective is to find where the final boss is hiding. It will have secrets, like the main overworld, although these will mostly be easter eggs and hints, but some may be items that are a little broken (it's the final level, so why not?). There will also be shops, with an in-universe, story driven explanation for why they exist. And you might just have to collect some keys around the map before you can access the final boss' chambers, even if you do locate him.
--There WILL be tough enemies throughout though, including several unique to this "dungeon".
--It will also be color themed, unlike a normal overworld. It's still a numbered level after all.
--Finally, it disables the level 1 Amulet and Whistle, meaning you will NEED the Level 2 Amulet to see the enemies, and WANT the Level 2 Whistle for fast travel.
-You can also find the cheats in the game, though it will be vague.
--Expect them to be harder to find than the Lens or Stone, however.
Edited by Anarchy_Balsac, 20 July 2015 - 07:48 PM.


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