This script was made in response to a request by Nyrox in this topic: The Greatest Rescue - Help Page
The idea is a script that makes Link's bombs follow conveyor belts and to allow the quest maker to place enemy bomb spawners that also follow the conveyor belts (as seen in my quest, the Greatest Rescue).
Setup instructions are in the script file, and a example quest is also included in the link. If the script proves bug free, and meets Nyrox's needs, I will submit this script to the database at a latter time. Everyone should feel free to use this script and make suggestions to improve it (I'll be more willing to take suggestions into consideration now then after I release into the database).
Here is the link: https://www.dropbox....kajX8QQrta?dl=0
Have a blast! (pun totally intended
)
Edit: Added a TimeOffset variable to the BombSpawner ffc script. This will allow you to have multiple bomb spawners that launch bombs at the same rate, but not at the same time.
Edit: Don't know if anyone else is having this problem, but I just noticed that while I can download both the example quest and script file as one package just fine, if I click on either one and try to download them individually, it won't let me press the download button. Don't know what is causing this.
Edit: Script update: (05/27/2015)
1: The BOMB_EXPLODE constant has been split into two constants, EBOMB_EXPLODE and LBOMB_EXPLODE, these constants do the same thing as the old one, except that they only affect enemy bombs and Link bombs, respectively.
2: Two new constants have been added, ECONVEYOR_AUTO_EXPLODE and LCONVEYOR_AUTO_EXPLODE. Setting these constants to 1 will cause enemy and Link bombs (respectively) to blow up when they ride to the end of a conveyor belt. Handy for bombs with unlimited fuses that need to run into an unsolid space.
3: A bug in the ffc BombSpawner script has been fixed that caused the script to place bombs at the wrong spot when placing them in the rightward direction.
Edit: Script update: (06/04/2015)
1. Added three new constants that allow you to make the game play a sound when a bomb spawner spawns a new bomb, and chose whether or not bombs blow up when they run into the end of a conveyor belt.
2. Changed the BombSpawner script so that setting D4 to a value of 2 or 3 will cause it to create bombs that can trigger secrets when they explode on a bombable combo.
3. Added a counter argument to the BombConveyor function so that bombs should now travel at the same speed as Link does on a conveyor belt.
4. Made it so that bombs on a conveyor belt can now round corners without getting hung or blowing up on the corner.
Edited by Dwarlen, 05 June 2015 - 09:20 AM.

