Hello everyone. Admittedly I don't feel like I have a whole lot to report, but that's not to say I haven't been busy. Progress has just been a little slow as I've been trying to work out some bugs, some more successfully then others.
I've gotten most of the scripts ready for the Bordale Wood now (I hope), and should be able to get into the actual design of the dungeon soon. The dungeon features a natural/magical theme and will have an outdoor floor along with an underground network that runs beneath it. Considering the magical theme of the dungeon, fairies will play an important role as you play through the dungeon. To the point that one fairy, whose name is Birger, will actually join you. Birger won't act like the fairy companions in OoT or MM, but will rather serve as a combat companion. Able to use his magic to attack foes or to defend you from enemy projectiles. Via the Ex buttons, Birger will obey various commands that the player gives him.
Ex1 will tell Birger to enter attack mode. When in attack mode, Birger will select the enemy closest to him, and then shoot little fairy pellets at it until it dies or Birger runs out of magic.
Ex2 will tell Birger to defend Link. While defending, Birger will circle Link and use his magic (or his own life if he runs out of magic) to block any enemy projectiles that come in contact with Birger.
Ex3 will tell Birger to stand still. While standing, Birger will regen HP and MP faster.
Since Birger flies, he only takes damage from enemy projectiles. However, since he only has 16 HP (which is equivilent to 4 hearts in this case), and isn't smart enough to even try to avoid enemy projectiles, there is definitely danger of Birger dying if the player is not careful. In the event that Birger dies, he will automatically revive with 1 HP and 1 MP when Link clears the screen of enemies or dies himself (and continues). I'm not sure if I'll keep this set up for the event of Birger dying or not. But I haven't thought of a better way to do it yet so this is how it is for now.
The above is a screenshot of Birger (the little red fairy) following Link through Bordale Wood. You can see Birger's vitals in the upper left hand corner of the screen. I plan on moving these vitals to the passive subscreen. But for now I just kinda jabbed 'em into the corner.
Other then the above I haven't got a whole lot done, I improved my slide script so that it no longer slides Link into solid combos, and I went back to level 1 and touched it up just a hair, making a few small changes and adding in pickup messages to the various items rewarded therein. I also finally had an idea for the level 1 dungeon that, once implemented, may turn the level 1 dungeon into something I'm actually happy with.
Concerning Beta testing, it's hard to say how far Zahalfor and I are from the first demo. The subscreen still needs to be made (of course, if nobody minds staring at ugliness every time they pull the subscreen up we could omit that part
), there are still a few things that could use touching up, and I haven't decided whether or not I want to try to implement my idea into level 1 before or after the first demo is released.
Hope everyone enjoyed this update. Next time it'll be Zahalfor's update, don't miss it!
Edited by Dwarlen, 05 April 2015 - 02:52 PM.


