Nope, not scripted in the least. I sent this version in for the EotM, but I am going to see if I can improve him by using regular view instead of sideview gravity to get rid of needing the Invisible Projectile Shooter enemies as I think it takes something away from the battle, but making it wasn't too difficult once I figured out how to do this.
I just put the empty face body down as regular tiles with the secret tile flags to make the body vanish once the boss has been beaten. For the actual boss set up I made an empty face walking enemy head (no step count) that "splits on death" which requires you to hit it with an item of your choice to start the battle. I originally wanted to have the head do the fire breath attack when the face appeared for the first phase, but as you need to have a step count it didn't work in sideview gravity as the head would just walk through the solid combo that I had to either side (hence adding in the breath projectile shooter on the bottom). I set the head to need to be shot with arrows under the breath Projectile Shooter at the bottom of the Thunderbirds tail where the gap is, which I had "Split on Death" to a dissapearing head, which I set up as a Leever type enemy for this final phase and made it so that some items can Stun it (i.e. Superbombs) but you need to hit the face (when it appears) with the sword to do any damage. (It works alot better if you set up some Combo Cycling on the platforms that either vanish and reappear or changes back and forth to damaging combos, such as appearing spikes). I also have the other two projectile shooters (normal fireball shots) at the tips of the wings (though these are optional)
The set up this was wasn't all too hard at all really, it was seeing what didn't work after this that was the real time drainer and hard part. I could have really made this boss alot better if Sideview gravity wasn't as bad for enemy movement as it is, which is why I'm experimenting with a normal screen set up now for making improvements.
Edited by Limebeer, 04 March 2015 - 10:18 PM.