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BRAINSTORMING ~ New Surreal item ideas Topic*


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#1 SkyLizardGirl

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Posted 11 February 2015 - 01:04 AM

I am just brainstorming some new ideas for some items:

 

Here are just a few. 

**

(Tunics or Rings)

1.  I often get mad at how weak Link is without his Regular clothing ~ .. having just three hearts at start of game.

i created a Green ring you can buy just before you get the others, 'it toughens link up a bits,' just before you get the other rings or tunics.

I just personally like the idea of the rings alot better than the tunics  (Folded up Link clothing sprites)  it for some reason feels alot more mystical to me, like a barrier of energy changing his clothes than doing right in front of monster battles.

 

2.  (Tampering with the Baits)

     Red Bait ~ barbecue   Attracts normal field foes

     Blue bait ~ poison    Enemy points of a foe drop as it walks away after eating

     Green bait ~ spicy     Enemy is cursed to run around in, or 'a circle' or spin around funny stunned.

(Link should be more of a hunter and have different types of baits just like

the seeds how they did different things in the oracle games.)

Just with baits instead or random field loots used for this method.

 

3. 'Zyphar Hammer.'  ~ I am not sure where the name came from, // i heard it in a dream i once had.  Crushes Zyphar cement stones.   

So yes, many more hammer upgrades.

The idea is to have the hammer get replaced so many times, you can just create a new type of road block or secret that connect later and can be reached until you either, 'upgrade or have the very next future hammer.'

Combing the feather with the hammer - a charge and spin summersault hammer attack forward on the screen as link jumps as you are holding both.

 

(Or just having the Two items together give you access to certain new abilities in both A + B buttons.)

 

4.  (Swords and Tridents - same weapon just different sprites basically.)  

Both shoot beams ( however wishing to choose anything one wants to use as the beam as possible even if the sword shoots laser rocks that bounce, split and hit enemy targets, just like in death mountain NES.   1Bronze Sword / 2Silver Sword / 3Thunder Sword / 4Poison Sword / 5Magma Sword / 6Cyclops Sword / 7Aquatic Sword / etcz.

 

5. Am not done Lolz.   Dungeon Whistle / Overworld Whistle / Tutorial Whistle 

Whitsles that only function on certain warp ring maps in order not to cause a confusion of whistles.

 

6.  An 'Overworld above an overworld' that can be accessed over the entire playing field, instead of depending on Zelda world main maps to get you there too different locations, than just walking like normally in basic quests.

An item that activates a Submarine or Star-Cruiser ship ancient-remote-device.

In order to change link into a form of a vehicle, to reach dungeons,

Housing and towns on Zelda 1 overworlds.

 

========

 

^I just gave a few examples of items i am truly sincerely working on.*

 

what some of your 'best or whacky new item ideas' could possibly consist of being below:

~EVEN If They Sound 'Nearly Impossible' to make/script for people,  talk about them here anyways:


Edited by SkyLizardGirl, 11 February 2015 - 05:27 PM.

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#2 justin

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Posted 12 February 2015 - 02:29 PM

i like the bait ideas.  maybe i'll try and make those...

 

edit:  poison is done, just bug testing.  then i'll try the "spicy"

 

 

edit edit:  

i wrote three bait scripts - poison, spicy and sleep.  poison works ok.  sleep works ok.  spicy has a lot of issues.  

all three have the major issue that Link can only place one bait down at a time (even different level baits) while I do believe that there can be multiple bait lweapons on the screen at once although I haven't actually confirmed that is the case.

 

for spicy, i thought i was being smart, but i wasn't looking at the big picture.  instead of manipulating the affected enemies' x/y/dir which can be a bit buggy, i decided i'd create and move around an invisible bait lweapon near the enemy to make them go crazy for it.  however, they are still more attracted to the bait they are standing on which is closer, and the other enemies on screen could be attracted to the "fake" bait as well.  so major flaw there.  i guess its back to the drawing board.

 

they all need more bug testing and tweaking before posting, but i'm reasonably happy with poison and sleep.


Edited by justin, 12 February 2015 - 11:08 PM.

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#3 justin

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Posted 17 February 2015 - 03:26 PM

just submitted the bait scripts to the database.  i abandoned spicy because it is complicated and buggy.  poison and sleep are in the submission, as well as a mine type that attracts the enemies and explodes when they touch it.

 

edit:  here's the link, http://www.purezc.ne...=scripts&id=165


Edited by justin, 17 February 2015 - 04:43 PM.

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#4 SkyLizardGirl

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Posted 18 February 2015 - 09:17 PM

just submitted the bait scripts to the database.  i abandoned spicy because it is complicated and buggy.  poison and sleep are in the submission, as well as a mine type that attracts the enemies and explodes when they touch it.

 

edit:  here's the link, http://www.purezc.ne...=scripts&id=165

 

!0~0! Omgz thnaks.* i likes this alots.'  i was just thinking ups some random weapon ideas, trying to get a group discussion mostlys, buts ..  'i did not expects this so i thanks you so very-very much..*' // <3


Edited by SkyLizardGirl, 18 February 2015 - 09:17 PM.


#5 nicklegends

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Posted 18 February 2015 - 11:04 PM

Some of these ideas are pretty clever.  The bait concepts (so kindly scripted by justin) stand out to me in particular as well.

 

As for other items... I'd like to see more hookshot-like items that bring objects to Link in addition to sending Link toward objects.  You could use this mechanic in a whole bunch of places, perhaps to bring empty crates across a pit so that they can be used to activate a switch or perhaps to being enemies closer so you can deal serious damage when they're stunned.  I'm not sure how to link it to the "surreal" theme of this topic... Maybe Link has a powerful enough imagination that if he focuses enough on where an object should be, it magically appears there?



#6 Limebeer

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Posted 23 February 2015 - 10:05 AM

Some of these ideas are pretty clever.  The bait concepts (so kindly scripted by justin) stand out to me in particular as well.
 
As for other items... I'd like to see more hookshot-like items that bring objects to Link in addition to sending Link toward objects.  You could use this mechanic in a whole bunch of places, perhaps to bring empty crates across a pit so that they can be used to activate a switch or perhaps to being enemies closer so you can deal serious damage when they're stunned.  I'm not sure how to link it to the "surreal" theme of this topic... Maybe Link has a powerful enough imagination that if he focuses enough on where an object should be, it magically appears there?

New hookshot weapon idea : the Hookwhip! Shoots out like a hookshot and can pull link like normal until you change direction mid-fire, which is when it acts like a whip (though only the tip can harm enemies). Can be used to get those pesky grabs that are off- angle from link or can be used to swing link over and around pits!

#7 SkyLizardGirl

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Posted 23 February 2015 - 05:56 PM

!0~0! Those ideas are both awesomes..*

 

I also was thinkings of a Fire or Ice hookshot that hurts enemies as you shoot it outwards Fire Flames enemies till their hps drop.

Ice freezes them all solid in blocks so you can push them - hence the Icerod originally should turn them all into iceblocks to push inside rooms and to fill in a block room's missing puzzle-block pieces in order to solve a room button puzzle or get across a cliff lining up Ice blocks straight + more.

 

 

(Also was thinkings of a sorcerers Ring like in Tales of Phantasia Snes.*)

Used to reach buttons on walls or levers across pits or any such barricades.


Edited by SkyLizardGirl, 23 February 2015 - 06:00 PM.



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