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Insecticide Needed for 1.1


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#1 Limebeer

Limebeer

    You can do anything with the abuse of the Animal Husbandry skill

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  • Real Name:Aaron
  • Location:Ontario, Canada

Posted 30 January 2015 - 11:54 AM

Bugs bugs and more bugs... well, clearly version 1.1 of my demo is going to be quite short lived as it looks like as somehow previously fixed elements decided to get lost in translation, and newer bugs decided to emerge that was not on my test files, despite me starting them from scratch after every fix I did, no matter how minor so that this stuff would not happen! (By starting from scratch, I mean delete the save file and starting a new one)
Also, a major walkability issue was pointed out to me that I somehow completely missed... embarrassingly so! I have no idea how I missed it! I guess I was concentrating on fixing one part and totally forgot to change that part as it leads to an area still under construction... :whap:

So, I am upgrading the version of Zelda Classic that I am using to the latest stable version (which looks to be this one : http://www.purezc.ne...showtopic=64855 ) and am fixing everything sofar that has A) been pointed out, and B) that I myself have noticed, especially from the Let's Play that LikeLike on Fire kindly provided (as you see when he battled the first dungeon boss, my poor landmola's got lagged in the segments and just come off as terrible :puppyeyes: That, btw, did not appear that way in any of my test runs.)
I'd like to note, that this Let's Play was extremely helpful to me, letting me see how people play as well as how certain elements where executed compared to how I envisioned them and tested them... and this just covered the first dungeon and part of the overworld :omg: If anyone else is willing to do more, let me know. But, you know... after I fix what I've already noticed that needs to be fixed first :doh:

People may also notice that you start with a ridiculous amount of hearts. This is because of how the balance is. I intend for it to be a bit harder of a quest enemy-wise, plus for how small it is (6 dungeons) I have several upgrades available early on. However, for where those upgrades are, I want to see how fast people find them as the second and third dungeons are designed assuming you have found atleast 2 separate upgrades for enemy difficulty. If people are easily able to find them then I'll reduce the hearts to the original intended count by the next version release. If not, then I'll keep the inflated heart count to compensate the enemy difficulty level as I find a way to make sure that players can more easily find them, or atleast are aware that they are available before tackling these dungeons.

I am making a list of bugs that I am aware of as well as other issues and fixes that need to be done that I will be working on in order to get a more acceptable demo version out.

If people know of any bugs, or have any suggestions (note that the overworld is still a work in progress in terms of being too open, as well as the weirdness of the mountains {which I clearly suck at making}) let me know. I'll make and post a list once i get all I can written down and start working on them so that people can see if what they found is new or not.


Edit:
Bug report topic here : http://www.purezc.ne...showtopic=66111


Edited by Limebeer, 30 January 2015 - 12:25 PM.



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