More things about the current Demo (1.0), I am aware of a bug found in the place under the grave where if you die you respawn on the layer map. I've already resolved this issue and the fix will be released in the demo patch (1.1), as well as either how to get into the grave or the item you receive there. This is due to the original item you receive in Level 3 was to be the Amulet which would allow you to see this enemy, but I changed the item when making the dungeon. The spawn issue was due to a continuation box being clicked when it shouldn't have been.
There are a few other minor bugs that I noticed. Nothing unplayable, mostly graphical in my eyes (one part where the layers didn't match up right), as well as one or two areas where walkability can cause issues, though it's not anywhere that impedes progress or is easily found.
I'm also going to be changing the balance for enemies in some of the dungeons, as well as what enemies are in some dungeons. Mainly the stalfos knights I have in dungeon 1 and 3... I used the wrong ones in dungeon 1 and I think the 4 direction fireball stalfos is a bit too much for dungeon 3. I contemplated changing them before the demo was released but I had no problem with them during my playthroughs before, however I should have remembered that after playing the same stuff 10-20 times in a row over a few days... you get sort of used to things and they become easier
I think that will be all for now, I'll have a complete list of the fixes and changes once I get the Patch up.


