What are you trying to do (exactly) with this set up? Tiered secrets don't care what order the triggers happen in.
I didn't know that... Well, I'll try to explain what I'm trying to do.
My idea is that there are seven buttons on the screen, and you have to press this buttons in the correct order to make the door of a dungeon open. When you step in a button, a sfx is played. For this last part, I'm using the script of Moosh from the database of pureZC which follows (slightly adapted for my interest):
ffc script Soundwhenoncombo{
void run(int sfx){
while(true){
if((Link->X == this->X) && (Link->Y == this->Y)){
Game->PlaySound(sfx);
}
Waitframe();
}
}
}
As I didn't know how to make this (I needed two flags in a single combo, one for the trigger thing, and another for the tiered secrets, but maybe I'm also wrong in this), I'm trying to make this puzzle with blocks right now, so you have to push them in the right order, and when you do that, the door of the dungeon opens.
I don't know how to explain myself better, so ask me anything that you don't understand and I'll try to make it clearer =)
Thank you!
Edited by Mr Silver, 11 December 2014 - 08:50 PM.