I'm working with Zelda Classic version 2.5 and I think it's the latest release date. I've got an entirely sideview gravity based quest, which has been uploaded to the database- the Super Metroid (Clone) and I've been progressively improving it. I've added the global script for jumping with the L button posted by Moosh in the topic 'L to Jump' created by AlphaFrost in June 2014 and this has made the experience of jumping in the game seem much more authentic to me. There is another script in that topic, posted by ZoraRpg but it has hit a snag in implementation. The stdextra.zh (or .z) I downloaded from the script database doesn't seem to load properly. I've got std.z library, string.z, ffcscript.z, and a host of others from the tileset Pure Tileset 2.5 uploaded by Nick and have created a custom file to upload all of them at once, but the process stops when it gets to stdextra.z. Even altering my copy of the jump code so it doesn't include imports of files I'm importing elsewhere doesn't seem to work. I'm working off of the tileset Metroid Prime Tiles uploaded by toaofGamecue. This is on a Level 0 Overworld Map. If I could get the code which ZoraRPG posted to work, it might do what I want; create the ability to jump in midair like Super Metroid for the SNES. When I was looking over Moosh's code, it seems like it could be modified fairly easily to include multiple items which would affect how high you can jump. Theoretically, you could make an item which would modify the height of your jump to the maximum distance upward you'd ever have to jump. But if it is possible to instead jump in midair, that would be preferable. I'd post this in that topic but it hasn't had any replies since July 2014 so I don't know if anybody is monitoring it. Thanks in advance for any help I receive!


