I'm putting together a chart of enemy difficulties, and so far, this is what I have. I'm basically looking for feedback or corrections, or to provide a resource.
HP is what is used in the enemy editor. Swords do 1, 2, 4, 8 damage. Damage is in quarter-hearts (Link has 16 HP per heart.) The chart assumes the player isn't very good at the game, but does get better as it progresses.
Format:
Power Level: HP min-max, DMG min-max Notes
Example enemies
Tier 0: HP 0-0, DMG 0-4 Pre-sword enemies. Traps and limited resource beatable (no bombs, arrows, etc.)
Tier 1: HP 1-3, DMG 2-8 Weak enemies. Can die to candle, bombs, arrows, but quickly. Ranged attacks are very weak.
Tier 2: HP 2-6, DMG 4-12 Basic enemies. Assumed easy with boomerang, but do some damage without. Inefficient with starting sword, but still manageable.
Tier 3: HP 4-8, DMG 8-30 Normal enemies. Player is experienced, with blue ring, white sword, and a full row of hearts. Basic equipment avalaible, and advanced strategies allowed. Ranged attacks are weak.
Tier 4: HP 6-10, DMG 10-34 Strong enemies. May have advanced immunities, or require super bombs/lens/magic brang.
Tier 5: HP 8-12, DMG 12-40 Stronger enemies. Player has magic sword. Should be beatable without hookshot/hammer/wand, but may be simple with them. Ranged attacks are weaker.
Tier 6: HP 12-20, DMG 20-52 Very strong enemies. Player has 2 rows of hearts, enemies may require special tactics or silver arrows. Potions should start needing to be used with blue ring.
Tier 7: HP 16-32, DMG 24-58 Extremely strong enemies. Player may have combat spells or regen effects. Potions needed with blue tunic. Ranged attackers are deadly.
Tier 8: HP 18-44, DMG 36-64 Ultra strong enemies. Player has red tunic and full arsenal. Earlier bosses are easily tanked. Mirror shield is helpful, but not required.
Tier 9: HP 20-60, DMG 40-80 Absurdly strong enemies. Player has the best equipment, 3 rows of hearts, and strong regen effects. Potions may be needed. Mirror shield may be required.
Tier 10: HP 48-250, DMG 48-128 Nearly impossible enemies. Player has everything. Enemy requires everything.
(None)
(The maximums for power 10 are what I would set as 'reasonable' bounds. Any higher than that, and you're not supposed to be able to win. Though, I don't know if it is actually possible to beat a 250HP enemy that does 128 damage per hit...)
EDIT: My chart broke... If I can't use a chart, I'll make labels...
EDIT 2: Rebuilt the chart to include default enemies.
Edited by RetraRoyale, 25 June 2014 - 09:19 PM.

