

Located at the base of the mountains, the badlands face some very steep cliffs in the north. While the west features evergreen trees, the east gives way to more of a desert climate.
The trees seen here are modified from an NES game called Crystalis, shortened and colored to work for Zelda Classic.
One of my main goals in designing areas for HM2 is to make each of them give a unique impression. A lot of this, I try to accomplish through color. I tend to heavily modify the palettes of each area, resulting in the pink trees, gray mountains, red ground and more. Sometimes the colors may seem a little much, but for me, creating a colorful landscape that's nice to look at and fun to explore is more important than realism. In the future, I'll probably "marble" the grass here with a different color, just like I've done in the "village" area.
As things stand, about 7 out of 8 overworld areas are carved out. One still needs some work to make it look less square and more like a real place, while another is waiting to be built. I don't expect this work to take much time, after which I'll switch my focus to caves and dungeons.
Thanks for reading! I'd love to hear any thoughts.


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