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Clair De Lune (And Other Things)


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#1 SpacemanDan

SpacemanDan

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  • Location:Ontario, Canada

Posted 24 February 2014 - 11:04 PM

So it's been awhile since I've posted an update. I haven't made any extreme progress, but there's enough that I've done or want to share that I feel I can make an update. With that said, welcome to Clair De Lune, the small village currently located to the west of the (rather small) overworld.



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The centre of the town. Kind of a lively place.


The name is simply 'moonlight' in French. Because originality. >_> Anyhow, the town has the main shop which will sell anything you'd need, including some upgrades to items you've found. There will also be some side-quests in the town you can complete for extra hearts (there will be no pieces of heart, just full hearts) among other things.



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Even in a Zelda fan-game...


Some of these quests will be easily completable at any point in the quest. Others will only be doable later in the game, so it'll always be a good idea to check back in the town now and then! You never know, some of the houses may even unlock their doors or something. >_>



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This guy doesn't seem intimidating at all...


While I'm at it, here's what I've got planned for the near future once the town is done.

So looking back on the older dungeons, (Dragon's Den and The Pit) I'm not really happy with them in their current state. Does this mean I'll be redoing them? Well, not quite. They're definitely going to be getting an overhaul, adding in a bunch of stuff to make them a little more interesting. I'm also planning on going over all the dungeons to polish them up a bit. I'll make a separate post once that comes though, outlining some of the changes.

I do plan to release a new demo featuring the Dragon's Den and The Pit once again, but in their new altered state. This won't be for awhile though, so I'll go more in detail when we get there.

Anyhow, that's all I've got for you for now. Hopefully I'll be making an update more than once every four billion years. >_>


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